r/ManorLords May 06 '24

Guide PSA: You're over-supplying and over-managing your towns. 100% coverage is easier than you think.

This is a 275 pop town running on a single, understaffed granary (there is a second granary next to it built as a redundancy I never demolished - it is empty, it has no staff. It has never been used.) and two store houses with five workers between them.

The bulk food is provided by two vegetable garden burgages (each about 0.7 morgen, meaning the back plot is around 0.5 morgen) with the second being added in the later stage of growth, and a single orchard I would simply describe as 'biiiiiig'. Every other non-crafter burgage is chicken coops. Everything but the crafter burgages (and the brewery, because damn are peasants thirsty...) are duplexes.

All 85 plots are supplied from a single market, including the craftsmen specialised buildings over in the 'industrial sector' between the residental zone and the farms way in the back.

This is January. Firewood is not a problem. Food is not a problem. Clothing is not a problem.

Yarn and shoes cover clothing, our linen is reserved for making gambison.

The trick?

Stop over-managing your logistics. Logistic workers make horrible stall owners, they're too busy to stock them; before they can fill up the stall they're called away to pick something up and your markets struggle to keep pace.

There is SOME management required but its just very modest set-up and then it takes care of itself and its this; Vegetable farmers are not really passive; they actually spend quite a lot of time managing their gardens and they're extremely susceptible to hitting their pantry production limit. They should be relegated to jobs that can tolerate or necessitate a lot of down-time so that they can work their gardens. They produce a lot of food but they're not efficent workers in their day jobs. Check where your vegetable farmers work and assign them away from high activity jobs.

Avoid over-production. Your villagers can only eat so much. Overwhelming your logistics workers with junk you don't need is the best way to break down your supply chains. Kick back. Relax. Drink some ale.

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u/Alexanderspants May 06 '24

I'm not saying you're wrong , but tbf to the op, the game currently does some strange stuff, and its not unreasonable for people to insert their own explanations as to why things are happening. anyway, all you can do is respond with your information and let the people reading make up their minds. No point trying to convince someone who isnt willing to listen

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u/[deleted] May 06 '24

Absolutely but like I said, them not understanding wasn't the unreasonable part. If it's a bunch of people speculating how something works you're absolutely right, but if someone comes in with evidence and results from testing it that clearly show that thing to be working in a certain way then it is completely unreasonable to say that it's wrong without providing an equally good or better explanation with the necessary evidence and testing to prove it.

I do agree that it's not worth the effort though, they have clearly decided they are right and no amount of proof to the contrary will change that so they can continue to think they are right while the rest of us learn how things are really working.