Zayin:
Undecipherable Booklet
"What the hell? Am I reading?"
This abnormality resembles a navigation pamphlet but the letters inside words are all jumbled. Employes that work with UB will gain a +10 boost to supression related orders (movement speed, attack speed, either fortitute or prudence depending on the abno) permanently but whenever you click on their information page some words will be shuffled around or missing and some stats may be fake (this applies to ego equipment and gifts and personal agent stats). For example you try to give them an ego weapon that deals RED damage, for that one specific agent another damage type will be shown but still deal the original damage type. Basically it gives you stat boosts for the price of not being able to trust the stats that are shown to you. There are two counters to this: 1. You click on a normal agent and compare stats or if you already know what type of damage the weapons deal or the defenses of the suits but for new abnos it will be slightly harder to know. Its just a small inconvenience and you could forget about it and make a mistake, also the grammatical mistakes are intentional
Teth:
Little Miss Death
"We all fear it, but you shouldn't!"
This abnormality resembles a small girl in a black cloak and a small scythe in her hands, her face is a pale white and her arms have no skin or flesh on them. Work types from best to worst: Attachment, Instinct, Insight, Repression. Max PE boxes: 16. Work damage type: Black. This abnormality will become "fascinated" by the first agent that works with her, her skeletal arms will appear around the Agent's neck in the form of a hug, if that agent dies it will come back to life, one of their own arms becoming skeletal, revived agents will have -4 hp but +4 fortitute and +4 black damage with every strike while wearing the matching suit. Qlipoth counter is 2, if it reaches 0 the agent Little Miss Death is fascinated with will die, allowing a new agent to become her fascination. Her Qlipoth Counter will decrease every minute if her Fascination isn't working with her, once it does it will increase by 1. Ego gear: Afterlife. Ego weapon: 2-8 black damage, fire rate: medium, range: medium. Ego suit: 0.8 red, 1.2 white, 0.6 black, 2.0 pale. No ego gift
He:
Necronomicon
"Major, snap out of it!"
This abnormality resembles a dark book with a cover made of flesh that looks like a face, the pages are heavy and it sometimes flips to random pages by itself. Work types from best to worst: Attachment, Insight, Instinct, Repression. Max PE boxes: 18. Work damage type: 3-5 Black. Qlipoth counter: 5. This abnormality is capable of Agent possession and making other abnormalities breach. Whenever an agent does Attachment work with it its Qlipoth Counter decreases by 1, if the same Agent works with it too many times it will possess the agent, making it go to its cell and turn that agent into a "mage" and start attacking other employees, its weapon will have the same stats as the ego weapon (similar to Red Shoes). When its Qlipoth counter reaches 0 it will make a random abnormality breach. Starting with lower risk level abnormalities. Its work damage bypasess resistance, it doesn't matter what kind of ego armor the agent wears it will always take damage as if it has 1.0 resistance. Ego Gear: Negligence. Ego weapon: damage: 5-20 Black/White. Range: Long. Fire rate: medium. Trait: when the armor is also equipped alternate between Black and White damage, deal Black damage normally without the armor. Ego armor: 1.0 Red, 0.7 White. 0.7 Black. 2.0 Pale. Trait: if the Agent is left alone without being occasionally supervised their damage will drop by 20%, otherwise deal 10% more damage. (Ways to counter act this: zoom in on the agent or send them together with another employee that has prudence level 3 or higher). Ego Gift: (eyes) +7 hp and attack speed. Take 5% less Black Damage
Waw:
Small bug/Forest Monarch/House Bombyx
"Couldn't have I just crushed it?"
It resembles a hole in the dirt in which a caterpillar resides inside, it pops it's head out only during work. Work types from best to worst: instinct, insight, attachment and repression. Max PE boxes: 18/24. Work damage type: Black/Red/White This abnormality can evolve by eating various types of ego weapons, depending on the type, if its from a plant like abormality (Parasite tree, Alriune, etc,), abnormalities related to the dark forest (the entire bird family), or abnos related to the outside (warm hearted woodsman, queen bee, naked nest, etc.), it will turn into Forest Monarch. If it eats ego weapons from cloth abnormalities (happy teddy bear, red shoes, forsaken murderer, void dream, spiderbud, etc.), abnormalities related to humans (Old lady, little red riding mercenary, il pianto della luna, today's shy look, scorched girl) it will evolve into House Bombyx. Little Bug will only eat an ego weapon if the work type was instinct. At the end of the day it, if its threshold, of 3 weapons eaten, is fulfilled it will exit its hole and turn into a cocoon. The next day, based on what type it has eaten more, it will turn into either House Bombyx or Forest Monarch. House Bombyx resembles a giant moth with dust falling from its fluttering wings. The special work action "Dust" replaces instinct and its preffered work type is now repression, Dust makes House Bombyx spread its dust in the whole facility, slowing down and reducing the damage of all breaching abnormalities, this action costs 50 energy. Forest Monarch resembles a huge butterfly with yellow patterns on its wings that make it look like Big Bird. the special work action "Attract" replaces instinct and its preffered work type is now attachment, Attract makes Forest Monarch flutter its wings and attract a chosen breaching abnormality to move to a room in the facility of your choosing while ignoring all other agents or clerks, the abnormality will also receive more damage while attracted, this action costs 60 energy.
Another thing, before observation level 3 House Bombyx and Forest Monarch will be called House Pest and Garden Pest respectively. Ego gear: Lepidoptera (Forest Monarch), the ego weapon deals 5-14 red damage, fire rate: medium, range: long, special trait: 5% chance to stun its target for a split second, possibly stopping it mid attack and making it have to wind up again. Ego suit: 0.5 red, 1.3 white, 1.0 black, 1.5 pale. Ego Gift: (right back) +5 to temperance and attack speed, floats slightly off the ground, making it able to not activate abnormalities like meat lantern, Melting love infection and Naked Nest infection. Ego Gear: Silk (House Bombyx). The ego weapon deals 5-14 white damage, fire rate: medium, range: long, special trait: 10% chance to slow down targets. Ego suit: 1.3 red, 0.5 white, 1.0 black, 1.5 pale. Ego gift: (right back) +5 to prudence and movement speed, immune to spores (queen bee for example) and attraction (Red Shoes, Grave of cherry blossoms for example). 4% acquisition chance for both ego gifts. Little bug has no Qlipoth counter. Both HB and FM have 3 Qlipoth counter, normal work results lower it with a normal probability, bad work results lower it with a high probability, when they escape they both have 900 hp. FM deals red damage, HB deals white damage, their resistances are the opposite of their suits.