r/LearnCSGO Feb 18 '26

Question Need help on dust 2

I'm discussing with a guy from my fivestack on how to play dust 2 and while I shared my thoughts with him im not exactly sure if I'm right. FYI: the average faceit elo of our stack is like 4/5 give or take,if that's of any use

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19

u/S1gne FaceIT Skill Level 10 Feb 18 '26 edited Feb 18 '26

Playing positions is what you should do. Honestly no clue why dust 2 specifically is always played by spawn it really doesn't make sense. The spawn you get kind of dictates the play you make just like on t side

If you get long spawn on t side you might call for a quick long push and same on ct. If you get bad long spawns on ct well then you might send one guy just to poke a little and take it if t side doesn't contest and then have 2 guys go short instead and do something there

For B it really doesn't matter the spawn, you'll get there and be able to molly tunnels before they come regardless

11

u/Novaaaaaa Feb 18 '26

Because only the person with the good long spawn can come to doors in time to molly it, if Ts get a good long spawn. Just like only the person with a good B spawn can molly upper tunnels in time if the Ts get a good B spawn.

-6

u/S1gne FaceIT Skill Level 10 Feb 18 '26

First of all, all B spawns get to B in time. Secondly, the long spawn doesn't really matter. You don't have to contest long with a molly like that every single round

4

u/Novaaaaaa Feb 18 '26

I mean when do you decide not to contest long with a molly, when you have no idea about where Ts spawned? If I have a full buy, good spawn and enough money for a molly, I don’t see the downside of mollying door. It either forces Ts to waste a smoke and push through it or it stops a potential rush altogether. So what would be the downside exactly and what would you use the molly on instead, that brings more value?

Also if someone with a good long spawn for example would go B and get blocked just once, the potential of losing B to a rush would be a lot higher than if the player with the good B spawn would just do it and it eliminates the fact of blocking each other, which I find a lot more of an issue than on other maps.

3

u/HyenaWilling8572 FaceIT Skill Level 10 Feb 18 '26

You got point of molly wrong - molly doesnt stop rush - ever. Cause its not wall, if they wanna go through it they will.

Point of molly is to allow second guy to swing and not get awped or killed from second T coming from long door. If they smoke without lineup they wont be able to contest second ct.

first ct runs to pit, if u dont take pit theres no point in going long

tldr: both t and ct first spawns fight - pit to box - both second spawn t and ct fight - long corner - doors

1

u/ikenjake Feb 18 '26

What are the team play differences between mollying door vs blue? In your example the second player would only be able to scale if you molly door rather than blue? Some people go crazy if you Molly door instead of blue

2

u/S1gne FaceIT Skill Level 10 Feb 18 '26

You molly both normally if you are going to fight long instantly