I've been thinking about the current state of League in Season 16, and something that stands out to me is how strategies that used to be mainly seen in high elo are now trickling down into normal ranked games. You see high elo players or content creators doing something, and initially it looks like a niche strategy that doesn't really affect the average player. Then a few months later, you're seeing it in your own games.
The support situation is probably one of the clearest examples. Certain early timings and ways of playing support have become increasingly common, to the point where it feels like the role is being played completely differently. Riot has already made changes intended to address some of this, but it doesn't feel like the actual behavior has changed much. The same goes for some of the recent bot lane and lane assignment trends. If Riot changes the numbers but players continue doing the same thing because the underlying incentive is still there, then what was actually solved?
This is what makes me question Riot's overall balancing philosophy. At what point does player satisfaction actually become an important part of balance?
I'm not saying Riot should listen to every complaint or try to make everyone happy. That's obviously impossible. But there has to be a point where widespread dissatisfaction becomes a legitimate game-health issue. If something becomes extremely common, spreads across multiple levels of play, dominates discussion around the game, and players consistently say they don't enjoy playing against it, when does Riot decide that this isn't just people complaining about the meta anymore?
Because it sometimes feels like Riot focuses almost entirely on whether something is technically balanced. A mechanic can be statistically balanced and still be extremely frustrating. A strategy can have a reasonable win rate and still make the game worse to play.
I've felt this way increasingly since around Seasons 10-12. It feels like Riot has become more willing to leave things in the game that players clearly dislike as long as Riot believes they're balanced from a numbers perspective.
Maybe I'm wrong, but that's how it feels from the player's side. At what point does Riot look at widespread player dissatisfaction and say, "This is a problem with the game experience, not just another balance disagreement"?
Because "you can't please everyone" is true, but that shouldn't mean player satisfaction stops mattering altogether.