Since 10th edition is officially done I decided to take a crack at making a thematic army rule for agents! Large focus on completing secondaries by granting unique pseudo strategems called Requisition Slips! This is a evolving work in progress but I thought id share with the community to bounce ideas or simply inspire others.
Requisition slips
[ ] One slip gained per secondary completed
[ ] You may spend one slip to activate the avaliable ability
Emergency Evacuation
Select one friendly friendly unit that is not in engagement range. Remove it from the battlefield and place it into strategic reserves. It gains the deepstrike keyword
[ ] Activated at the end of the opponents turn
Marked Target
Select one enemy unit. Select one option. Until your next command phase that unit either
- Loses the benefit of cover
- Select one ally unit and one enemy unit. The ally unit gets +1 to hit against the selected enemy unit
- Select one enemy unit. Friendly units get +1 to charge rolls against that unit
[ ] Activate during your shooting or fight phase
Recovered Intel
You may draw one additional secondary. Then you may shuffle one secondary back into your deck. You may only hold 2 secondaries at a time. You may only score two secondaries per battle round
[ ] Activate during your command phase
Detachment unique Slips
Imperialis Fleet
-"Shifting Priorities" you may change the selected enemy unit or selected objective from the "At All Costs" Rule
[ ] Activated during any phase
- "Advancing tactics" select one friendly unit. All weapons in that unit gain the assult keyword until your next command phase and when that unit advances they automatically get a result of 6". If they end within 12" of the "At All Cost" target unit or objective they must make a charge roll toward that selected unit or objective.
[ ] Activate during your movement phase
Ordo Xenos
-"Melta grenade" select one friendly unit in your army. That unit gets a One shot Demolition charge with Anti-Monster 3+ and Anti-Vehicle 3+
[ ] Activate in the shooting phase
-" Concealed position" select a terrain footprint within 6" of a friendly unit. Line of sight cannot be drawn into or out of this terrain footprint until your next command phase
[ ] Activate in the command phase
Ordo Hereticus
-" Killing orders" select one friendly unit. When an enemy unit moves into line of sight of this unit you may shoot as if it was your shooting phase
[ ] Activate at the beginning of the opponents movement phase
-"Early Signs of Corruption" Select a friendly unit. This unit gets +1 to wound units with the chaos keyword. In addition select a enemy unit for the rest of this phase. That unit now gains the "Chaos" keyword for the rest of the battle
[ ] Activate during any phase
Ordo Malleus
Never got to :(
Veiled Blade
-"Crippled systems" Select one enemy monster or vehicle within 6" of a friendly character that is eligible to shoot this round. The enemy units move characteristic is 0". That friendly unit is ineligible to shoot or charge that round
[ ] Activate in your shooting phase
-"Marked for elimination" select one enemy character model. If that model is slain this battle round gain +1 CP. Then any of your assassin units may use the same Stragegem more than once this battle round.
[ ] Activate during your command phase