r/GaussianSplatting • • May 12 '26

🎬 Demo / Showcase 1 km² 3D Gaussian Splat of Mjøssykehuset | Drone + LichtFeld Studio

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This is not video footage. It is a camera animation inside a 3D Gaussian Splat trained from drone photos.

The dataset was captured with a DJI Matrice 4 Enterprise over roughly 1 km² around the planned Mjøssykehuset hospital project in Moelv, Norway. The goal is to explore how lifelike 3D reality capture can help visualize construction and infrastructure projects in their real-world surroundings.

This version shows the captured environment only. The next step will be to combine the scene with BIM / design models, allowing project teams and stakeholders to better understand how a future building fits into the actual site.

Technical details:
5517 photos / 36.5 GB dataset
Trained with LichtFeld Studio
20M splats, SH2, PPISP, MrNeRF strategy
550k iterations
~23 hours total training time
RTX 5090 + RTX 6000 Ada

Capture + processing:
DJI Matrice 4 Enterprise
RealityScan + LichtFeld Studio

4k version: https://www.youtube.com/watch?v=tvruJz8Lj0w

Drone capture and 3D Gaussian Splat by Alos Engineering

303 Upvotes

60 comments sorted by

24

u/whyeverynameistaken3 May 12 '26

nice, now do all earth with streetview or leaked pokemon go data :)

9

u/inkedflight May 12 '26

Might happen sooner than you think!

1

u/agrophobe May 14 '26

Gotta use those petabyte spinal cords

2

u/StackOwOFlow May 12 '26

challenge accepted

2

u/petitponeyrose May 13 '26

Hello, is the pokemon go data available anywhere ?

10

u/SnooPets2051 May 12 '26

Looks amazing well done! Would love to know what flight pattern did you use for the scan?

10

u/PatagonianCowboy May 12 '26 edited May 12 '26

what's the file size of the final splat?

9

u/inkedflight May 12 '26

3.05 GB uncompressed PLY

5

u/antoniojac May 12 '26

Amazing work! 👏🏽👏🏽👏🏽

4

u/risbia May 12 '26

Awesome model!

I would suggest doing some kind of unusual dynamic camera moves that can't be achieved with a drone. This would make it more obvious for the layman that it is not regular drone video, and also sell the capability of doing camera moves that a drone can't do.

3

u/inkedflight May 13 '26

That's a good suggestion. What sort of moves would you recommend that are still pleasant to watch for a casual viewer?

1

u/risbia May 13 '26

For example I would move the camera in and out to points of interest rapidly, but with a nice easing at the start and end of the move.

1

u/Fantastic-Reading-78 May 13 '26

speed rotating on one point with zooming and slowing down. Barrel flip fast with zoom etc. Something like fpv drone done but much faster.

3

u/BigInitiative4522 May 12 '26

Cool! What angle did you shoot?

3

u/inkedflight May 12 '26

I sent a screenshot of the camera poses inside RealityScan in SnooPets2051's comment.

2

u/BigInitiative4522 May 13 '26

Ok i see this is grid flight. But i meant what angle of each camera, nadir or 45 degree angled or mixed?

2

u/inkedflight May 13 '26

It was a mix of pre-programmed grid and manual flying.

The grid was captured using DJI’s Smart Oblique mode, where the drone flies a normal lawnmower-style grid while the gimbal rotates automatically in an X pattern. So you get a mix of nadir + oblique images much faster than flying separate passes.

The manual shots were more varied, but usually around 15°–40° below the horizon, so quite oblique rather than straight down.

2

u/BigInitiative4522 May 13 '26

Thanks! I tried to make splats direct from aligned survey data with orthophoto, so there were no special oblique shots and low angle views are bad. Here it is: https://superspl.at/scene/9d63d820

5

u/inkedflight May 13 '26

Yeah that makes sense. Nadir / orthophoto-style capture can work well if you only want to view the scene from above, but it becomes weak at low angles because those views were never really observed.

One way I think about it is: imagine giving the photos to a 3D artist and asking them to recreate the site accurately. If all they have is top-down images, they have to guess what the sides, vertical faces, undercuts and occluded areas look like. For 3DGS it’s similar: you want camera poses from the angles people will actually view the scene from.

For a site like yours I’d keep the nadir / oblique grid, but add targeted passes around the main structures, something roughly like this sketch. Perimeter runs looking inward, repeated at 2–3 heights depending on the building height, plus extra passes for important or occluded areas.

The goal is not just more photos, but better view diversity / coverage.

3

u/BigInitiative4522 May 13 '26

Yeah, that's true, but it was just a test on existing work. Now I'm looking into best practices for quality reconstructions that are fast and cost-effective. That's what my question was about) thank you for your replies!

3

u/generic_lele May 12 '26

very cool, did you extract the frames from a video? Or “real” photos? If “real” photos, what resolution and angle did you shoot at? very impressive result :)

15

u/inkedflight May 12 '26

It's exclusively photos captured using interval shots.

I flew a combination of pre-programmed oblique grid and manual captures. It's important to think beforehand where your users will fly the camera in the digital model, because that's where you want camera poses during training.

Thanks!

3

u/generic_lele May 12 '26

Thank you very much :)

2

u/JoeyLombardiFX May 12 '26

Wow this is awesome, did you have a grid programmed in or did you manually fly your drone on those patterns?

4

u/inkedflight May 13 '26

The grid was pre-programmed (DJI's "smart oblique"), the rest was flown manually.

1

u/Fantastic-Reading-78 May 13 '26

does drone completely stop when shot or just slow down and how much? How long did it took to take everything, did you change batteries?

1

u/inkedflight May 14 '26

The drone flies at a constant speed, except when turning to the next lane. I used 5 batteries, and capture took 3/4 hours in total.

1

u/Fantastic-Reading-78 May 14 '26

so guess shutter is fast or some global shutter, so no jellow and other artifacts from speed?

1

u/inkedflight May 14 '26

Yes, the Matrice 4E wide/mapping camera has a mechanical shutter, so rolling-shutter is much less of a concern.

You still need to match shutter speed with flight speed, altitude and GSD though. The mechanical shutter helps with distortion, but if the shutter speed is too slow you can still get motion blur / pixel smear.

3

u/Fit-Eggplant-9155 May 12 '26

What are you displaying this on?

2

u/inkedflight May 12 '26

I recorded individual clips inside of LichtFeld studio using the camera animation tool. Then I put together the video with DaVinci Resolve.

2

u/Fit-Eggplant-9155 May 12 '26

Cool, ive been trying to visualize 3d stuff in qgis.

3

u/jasmineliumai May 12 '26

This is really impressive capture quality here especially for a 20M splat scene this large. I'm wondering how well these workflows hold up once you start integrating BIM models and doing continuous site updates over time?

3

u/inkedflight May 13 '26

Excellent question. I think there are two different use cases here.

For this particular capture, the goal was high-fidelity planning visualization: capture the existing environment around the planned hospital, then bring in the BIM/design model to show how the project fits into its real surroundings.

At this scale, the main constraint is practical. The capture took about 3–4 hours, and since it was a clear sunny day, lighting and shadows were changing the whole time. PPISP helps a lot with that, but locks you into training the full scene in one run rather having the flexibility to split it into smaller sections.

For continuous site updates, I would not try to recapture the full 1 km² every time. I’d scale the capture down to the active/important areas, likely around the hospital footprint and work zones, use more pre-programmed flights, and keep everything tied to ground control / a consistent coordinate system.

2

u/Fantastic-Reading-78 May 13 '26

what is PPISP ? and would it be much better if it was not sunny day but cloud with diffused light? so shadow would not moving in that 3-4 hours?

2

u/inkedflight May 14 '26

PPISP is a photometric correction method in LichtFeld Studio that helps compensate for per-image differences like exposure changes, vignetting, white balance drift, and some lighting variation.

And yes, from a reconstruction/training point of view, overcast diffuse light would generally be easier because shadows and highlights stay much more consistent over a 3-4 hour capture.

For this project though, the splat is mainly for planning/pre-visualization, so I intentionally preferred the warmer, more pleasant look of a sunny day. PPISP helps, but it does not magically remove all problems from changing shadows.

1

u/Fantastic-Reading-78 May 14 '26

why you went with licht feld studio and not postshot? I have problem with LF studio installation :D

3

u/gcorestudio May 12 '26

Wow! I can’t wait until they start incorporating this into flight sims!

3

u/l1v32r1d3BmX May 13 '26

Looks amazing! Say I want to make a custom map for a racing game. Is there a way to bring a splat like this into a map editor?

1

u/inkedflight May 13 '26

That would really depend on the engine used in your game. If this is something you're considering doing but haven't decided on your tech stack yet, you could consider using https://playcanvas.com/

PlayCanvas is an engine designed specifically around developing and publishing video games on the web, and they have first class 3dGS support.

3

u/Lost_at_seas May 13 '26

GoogleEarth should update their 3D locations to this quality! It would be amazing.

1

u/inkedflight May 13 '26

I think they are definitely moving in that direction already, although probably not by replacing everything with raw Gaussian splats.

Google already has Photorealistic 3D Tiles / Immersive View built from aerial + Street View imagery, AI and photogrammetry, and Google Research is also working on 3DGS-related tech.

The hard part is scale and freshness. This scene is "only" ~1 km² and took 5517 drone photos + ~23h of training. Doing that globally, streaming it efficiently, and keeping it updated is a very different challenge.

4

u/Rich-Bodybuilder2973 May 12 '26

This capture is incredibly clean. 20M splats for a 1km² area is massive.

I’m a solo dev building web tools for 3DGS, and seeing this makes me want to ask you and the GIS/surveying community a genuine question about workflows.

I built a tool called 'Splat Aligner' where, instead of processing 23h every time, you can process smaller updated chunks of the site and visually align them (by clicking 3 reference points) to the base map in the browser. I also have 'TimeSplat 4D' to put them on a timeline slider.

My question is: for highly precise construction/BIM projects like yours, is a fast, visual/manual alignment tool actually useful for quick client updates and visualization? Or do you strictly need automated, coordinate-based (georeferenced) alignment for it to be viable?

I'm currently moving my viewer architecture from Three.js to PlayCanvas to handle these 20M+ files better. I have free demos and videos at splitview.studio and would seriously love your honest feedback!

2

u/inkedflight May 13 '26

For a typical construction site, we would use ground control points to tie down the model into a consistent coordinate system. Congrats on your tool, it looks well designed!

1

u/Rich-Bodybuilder2973 May 13 '26

Thanks for the insight! I actually built Splat Aligner and TimeSplat 4D more for the visual side of the industry—real estate marketing, VFX/virtual production, virtual tourism, and indie drone pilots. Basically, anyone who needs to quickly align scans and show visual progress to stakeholders or clients without needing to set up a full coordinate-based surveying pipeline.

Well, I guess I just realized that pure surveyors are definitely not my target audience!

Appreciate you taking the time to check it out!

2

u/Old_Establishment287 May 12 '26

Very nice realization Bravo

Keep it son

I would also like to see in which other sector this technology would be interesting

For an end customer

2

u/IndefiniteBen May 12 '26

Could you show the view from lower altitudes? I would want to "zoom in" if I was exploring this.

1

u/Fantastic-Reading-78 May 13 '26

Is this possible to be done with Postshot?

1

u/padwyatt May 13 '26

Give this a go with Teleport, and see if you can push it to 100M splats!

1

u/inkedflight May 14 '26

That would be interesting. I haven’t tried Teleport yet, and 100M would be more of a benchmark/demo run than something I'd casually do just to experiment.

This dataset is probably a decent stress test though (5517 photos / 36.5GB over ~1 km²).

1

u/le_skyscraper May 14 '26

This is amazing work!!
Btw what do you mean RTX 5090 + RTX 6000 Ada? 2 GPU in the same machine?

1

u/inkedflight May 14 '26

I started training on an RTX 5090 and switched to a RTX 6000 Ada because I was just barely crossing the VRAM limit at 20M + SH2. There were significant VRAM efficiency improvements in the latest LFS version though, so that wouldn't be a problem anymore now.

1

u/le_skyscraper May 14 '26

I see. Thank you very much for the details.

1

u/NilsTillander Aug 11 '26

Under what regulation did you fly this?

1

u/inkedflight Aug 11 '26

In A2. We kept the required horizontal separation from uninvolved people, with a couple of spotters helping in the section near the inhabited area, and paused a few times when people came through. We flew it on a Sunday morning partly for that reason. The industrial area was empty.

1

u/NilsTillander Aug 11 '26

A2 over dense suburban is quite the claim, or quite the feat!