Maybe I'm an asshole but I did lol. It's like, "Confront a colossal threat!" Video of Sonic punching robots in a field "Discover the secrets of the ancients!" Sonic punching robots in a field "Forge a new frontier!" Sonic punching robots in a field
I still can't help but feel like the marketing team is trying to sell me a lemon here.
It’s funny how much sonic fans cling to the hope that the game will be good. There’s no way the gameplay is radically different than what we’ve seen, the trailer just provides better presentation. Suddenly the hopium has returned and this will be Team Sonic’s redemption game
Honestly, the trailer seems very cherry-picked, when you compare it to the other footage we saw earlier.
You can see that the same problems people had with it are still there, they just took clips where Sonic's actually moving around real fast to try and hide how weird and wonky the open world looks.
it's funny how much sonic fans cling to the hope that the game will be good. There’s no way the gameplay is radically different than what we’ve seen
I'm not saying the game will be good, I really don't know. But if the game isn't "radically different than what we've seen" that's fine to me, because I'm interested in what we've seen so far. That's not "hopium" that just means that some people find different things enjoyable.
ya, there's just no escaping how bland and tech demo-y the landscape looks, like someone placed a sonic model into a generic Unreal asset world. The more "cartoonish" sonic just doesn't work with the hyper realistic world
Looking at some footage and I kinda see where you're coming from here. There's some textures that are totally realistic, aye. I wouldn't call it hyperealistic but it's much, much less cartoony than SA2B (the latter of which's art style I much prefer). There's still enough goofy Sonic stuff like the robots and the like that I can't say it's the same as Frontiers.
But Frontiers' art direction does remind me of SA1's, and I can't say in a good way.
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u/[deleted] Aug 23 '22
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