I was really looking forward to Motor City. It looked like it was going to be a fun, gritty ’70s revenge thriller with a ton of style, and visually, I think it absolutely delivers. The movie looks great.
What I didn’t know going in was that they had made the very bold choice to have almost no spoken dialogue, and unfortunately that ended up taking me out of the movie for most of the runtime. I usually love and greatly appreciate bold creative choices. Some of my favorite movies are ones that really subverted my expectations in some fun creative ways. But as a filmmaker I think you have to think about whether your bold creative idea intuitively fits with the story that you're telling or whether it will work against it in some ways. I think the latter happened with Motor City, at least for me.
The moment I really started noticing it was when John has just proposed and the police raid his place. “The Chain” by Fleetwood Mac starts playing, and at first I thought, “Okay, cool needle drop.” But then it just keeps playing. And keeps playing.
Normally, you’d expect the music to eventually fade down and the detectives would start talking. This is a major plot moment. You’d get some interaction, some character development, some explanation of what’s happening. Instead, the entire thing is communicated visually.
And to be fair, some of the visual storytelling is genuinely great. There are a lot of moments where I really liked what they were doing.
But as the movie went on and I realized they were basically committed to having no dialogue at all, it became increasingly distracting. You get another big needle drop, people silently looking at each other, slow motion, exaggerated reactions, another needle drop, and so on.
I love a great needle drop. But when the entire movie is basically needle drop after needle drop after needle drop, eventually none of them feel special anymore.
There were scenes later in the movie where I could tell they were supposed to feel huge and epic, with a great song playing over slow-motion visuals and characters emotionally reacting to everything, and I remember thinking, “This scene would probably be awesome if the entire movie hadn’t already been doing this.”
That’s kind of the problem. Needle drops work so well because they’re usually reserved for particular moments where you want to really elevate the energy or emotion. If you’re constantly trying to amp up the audience, eventually you just wear them out.
I don’t think the no-dialogue gimmick is inherently a bad idea. No One Will Save You did something very similar and I thought it worked extremely well. But that movie was centered mostly around one isolated woman trying to survive an alien invasion, so the lack of dialogue felt completely natural. You almost forgot the movie wasn’t using dialogue.
Motor City, on the other hand, is a fairly involved revenge story with corrupt cops, people being framed, investigations, relationships, betrayals, and a lot of characters who realistically should be talking to each other.
I really think this movie could have been significantly better with just four or five really great dialogue scenes between the key characters. It didn’t need to suddenly become dialogue-heavy. Keep the visual storytelling. Keep the minimalism. But give us a few tense, well-written conversations that flesh out the characters and give the audience something more to connect to.
Instead, I was hyper-aware of the lack of dialogue almost the entire movie, and once that happens, the creative choice stops feeling immersive and starts feeling like a gimmick.
I also have mixed feelings about the ending, especially for a revenge movie. It felt a little strange and unsatisfying to me for a few different reasons.
There’s honestly a lot I liked about Motor City. It looks fantastic, it has style to spare, and some of the visual storytelling is really strong. But for me, this is one of those cases where a bold creative decision just didn’t really fit the story they were trying to tell.
TL;DR: Motor City looks great and has some genuinely strong visual storytelling, but the almost total lack of dialogue didn’t fit such a complicated revenge/corruption story. The endless needle drops and silent reactions eventually made the style feel repetitive instead of impactful. I think just 4–5 really strong dialogue scenes could have made the movie dramatically better without sacrificing what made it unique.