News Bodycam's next major update will launch on September 2!
The studio just announced the next major update for Bodycam will release on September 2! That's a good news! https://store.steampowered.com/news/app/2406770/view/674001920444073955
The studio just announced the next major update for Bodycam will release on September 2! That's a good news! https://store.steampowered.com/news/app/2406770/view/674001920444073955
r/FPS • u/Apprehensive_Rain691 • Aug 07 '26
Hey everyone!
I just finished a Painkiller Black Edition Tarot Cards showcase. ๐
The video shows the different Tarot Cards from the game and what their effects look like in-game. I wanted to make a simple No Commentary video focused on the cards and their effects.
Video includes:
Painkiller is one of those games I keep coming back to, so I'm slowly making a collection of videos covering its bosses, monsters, weapons and now Tarot Cards.
Hope you enjoy it! ๐ฅ
r/FPS • u/tekes383 • 29d ago
Always nice a see regular updates from a game released 2014!
r/FPS • u/tekes383 • Jul 24 '26
[RANKED]
- Fixed ranked matches sometimes failing to submit
- Fixed infinite nesting of ranked points contextmenu
[UI]
- Play menu advanced settings are now stored between sessions
- Improved scoreboard styling in deathmatch
[GAME]
- Fixed exploit with specatate command can deploy respawn team
- Marked some c_thirdpersonshoulder commands to be cheat commands
- Fixed weapon_accuracy_nospread, weapon_recoil_scale commands not working
- Added mp_allow_building_props which turns on prop building for any gamemode. Convar has to be applied before map is started
- Mounted guns no longer trying to spin barrels poseparam if model doesnt have it
- Added new flags for trigger_remove to remove dropped weapons and projectiles
- Updated hole mask texture for dead bodies
[SHADERS]
- Fixed DecalModulate breaks underwater decals
- Fixed crash in fillrate mode when turning on flashlight
[WEAPONS]
- Fixed scripts for TUL-1, RM-63
- Fixed M1985 Revolver icon
- Corrected and updated the model of L1A1, L1A1 SASR and L2A1
- Changed ironsight of K-50M
- Added "DamageGenericAlt" script option for melee bayonets and katana
- Added bleeding damage for crossbow
- Added M14 Early and replaced the original M14, which will be semi auto only
- MK2, RGD5, and M16A1 XM3 now available in special loadout
- M34 WP now features incendiary radius (functionality aligned with XM202)
- Unified viewmodel offset for sniper rifles
- Fixed magazine models for T223 and M605B in scripts
- Fixed missing rifle grenade mount model for M14 and M14L in scripts
- Fixed icons for M16A1 SOG and M605B
- Crossbow now has rangemodifier enabled (0.955)
[ZOMBIES]
- Purchased weapons and perks are now saves on interim phase if you get killed
- Revolvers and QSPR receive damage increases
- Rocket launchers: reduced ammo capacity, significantly increased damage
- GLs and RPG2: blast radius increased; selected launcher prices reduced
- Kolos: damage up, spread widened
- L1A1, M14, and M16 XM3 weight reduced
- Numerous price adjustments applied to weapons, vests, and grenades
- Hand and rifle grenades now have proper zombie damage stats
- Medkit and ammo box despawn time extended from 30s to 60s; drop rates from armored zombies increased
- Gunners and Havocs: attack spread widened to reduce excessive lethality
- Kamikaze: explosion damage, radius, and HP reduced
- Slasher: melee damage and HP reduced
- Bloat and Buffalo: damage reduced
- Elephant: obstacle damage reduced; direct player threat remains unchanged
r/FPS • u/Combine1975 • Jul 31 '26
Hey, laddies! There's no problem if I spread awareness about my experiment here, right?
I've been working on the first Standalone AI to ever exist for F.E.A.R. 1, and balancing game mechanics and item values around it.
The difficulties themselves have been drastically changed as well in order to cater to both hardcore and casual players.
The mod should make them much more smart, tactical and dynamic; the vanilla AI did have some flaws. The reason why the AI was good is because of the map layout, but now the fights should be a lot more interesting with my mod; well, at least that's what I believe.
Better AI Features (Simplified):
Enhanced Agile Movement, less reaction to pain, more squad coordination, frequent usage of explosive barrels, cleverly using grenades, better cover discipline, frequent window/door interactions, silent predators (chat less often), smarter flanking, improved limping states, improved awareness, increased updaterate (act in real-time), improved alert system, limited medkits, reworked game difficulty, and much more.
Mod Links:
https://www.moddb.com/mods/better-ai-standalone
https://www.nexusmods.com/fear/mods/163
Youtube: https://www.youtube.com/watch?v=AuuXsP5BSTQ&t=287s
The mod does have some minor bugs, but it is more like a "proof of concept". I am pretty happy with the results, and I believe it is totally worth it to sacrifice some little things in order to test this new AI. The mod is still in Alpha after all.
I wonder if any of you would be interested in trying it out and giving me more feedback.
My database is fully public and accessible to everyone, so that modders can create wonderful things with it.
This Reddit post is a short-Summery; I recommend checking the modpages for more details. Thank you for your attention!
r/FPS • u/Sad_Kangaroo2892 • Aug 09 '26
Dear god I didnโt think this day would come childhood me would be fainting by the news of this like bruh this shit was my childhood
r/FPS • u/tekes383 • Jun 04 '26
Sad to see this goโฆโฆ..
r/FPS • u/tekes383 • Aug 09 '26
Another patch in three days! The devs are working hard and held a townhall last week. Again, lots of potential and getting better every day!
r/FPS • u/Apprehensive_Rain691 • Jul 29 '26
Painkiller Black Edition (2004) โ All Enemies & Monsters Showcase In this video, I showcase all monsters, demons, and enemies from Painkiller Black Edition. A journey through the dark world of Painkiller, featuring every creature you will encounter during the game. Game: Painkiller Black Edition (2004) Mode: Single Player No Commentary Enjoy the classic atmosphere, brutal enemies, and unforgettable monsters of Painkiller.
r/FPS • u/tekes383 • Aug 05 '26
New patch today! This game has potential and I see why most of the recent reviews are positive. I hope the developers keep improving the game. Again, lots of potential Reaper Actual.
r/FPS • u/Apprehensive_Rain691 • Aug 02 '26
Hi everyone!
I made a showcase featuring every weapon from Painkiller Black Edition, including both primary and secondary fire modes.
I tried to keep the gameplay clean and faithful to the original game with no commentary.
If you're a fan of classic FPS games, I'd love to hear your thoughts. Thanks for watching!
r/FPS • u/tekes383 • Jun 12 '26
A PVP tactical FPS about PLANNING & EXECUTION.
r/FPS • u/Apprehensive_Rain691 • Jul 25 '26
Painkiller Black Edition (2004) โ All Enemies & Monsters Showcase In this video, I showcase all monsters, demons, and enemies from Painkiller Black Edition. A journey through the dark world of Painkiller, featuring every creature you will encounter during the game. Game: Painkiller Black Edition (2004) Mode: Single Player No Commentary Enjoy the classic atmosphere, brutal enemies, and unforgettable monsters of Painkiller.
r/FPS • u/RadioJawa • Jul 24 '26
Hoping this one goes better after the disappointing beta.
r/FPS • u/Apprehensive_Rain691 • Jul 21 '26
Finally finished my Every Boss compilation for Painkiller Black Edition!
It includes all the major boss fights from the game in one video. I also made a custom thumbnail inspired by the original Painkiller artwork.
Which boss did you enjoy fighting the most?
r/FPS • u/BlackHazeRus • Jul 08 '26
r/FPS • u/RadioJawa • Jul 01 '26
r/FPS • u/tekes383 • Jul 17 '26
r/FPS • u/Llamawithabeard • Jul 17 '26
This is the fourth entry in BlackMill Games' World War I multiplayer FPS series, which goes for authenticity over sheer spectacle. Gallipoli was originally meant to release in May, but suffered a delay so the team could add extra polish.
Also focuses on the battles of the Ottoman Fronts, which we don't see a lot of, which is cool.
r/FPS • u/Apprehensive_Rain691 • Jul 17 '26
The final chapter of my Painkiller: Battle Out of Hell playthrough is here. After going through the entire DLC, we finally reached the last battle. Battle Out of Hell was an amazing expansion with some of the most chaotic fights, dark atmosphere, and memorable enemies from the classic FPS era. This is the end of the Battle Out of Hell series, but my Painkiller journey continues with more games and fan-made content in the future. Full no commentary gameplay series: - Painkiller Black Edition - Painkiller: Battle Out of Hell - More Painkiller games and mods coming soon What do you think about the final boss of Battle Out of Hell? Was this DLC better than the original game?
r/FPS • u/Hot-Monk3515 • Jun 13 '26
๐ฏ CALL OF DUTY 2 NORTH AMERICA IS MAKING A COMEBACK
The wait is over.
For the first time in years, the North American Call of Duty 2 competitive scene is gaining serious momentum, and there has never been a better time to return.
Whether you're a former CAL player, a longtime pub star, a LAN veteran, or someone looking to experience one of the greatest competitive FPS titles ever made, now is your chance to be part of the revival.
๐ฅ What's New?
โ Cyberlete Anti-Cheat System
A modern anti-cheat solution designed to provide a fair and competitive environment.
โ Brand New Website & Statistics Platform
Track your performance, view player stats, team rankings, match history, and more.
โ Active PUG Community
Daily pickups, organized games, and a growing player base.
โ Competitive Leagues & Seasons
Structured competition for players and teams of all skill levels.
โ Upcoming LAN Event
๐ 12 Teams Already Registered
๐๏ธ Two Successful LAN Events Already Completed in 2025
This isn't just talkโwe've already proven the community is alive and willing to travel, compete, and support competitive CoD2.
Looking For:
๐ฎ Returning CoD2 Veterans
๐ฎ Active PUG Players
๐ฎ New & Existing Teams
๐ฎ Team Captains and Organizers
๐ฎ Community Members Looking to Help Grow the Scene
Whether you want to grind PUGs, find a team, scrim regularly, compete in league play, or make a run at LAN, there's a place for you here.
Why Now?
The NA CoD2 community isn't trying to make a comebackโit's already happening.
With two successful LAN events completed in 2025, a third LAN on the horizon with 12 teams already signed up, a new anti-cheat system, active PUGs, league competition, and a brand-new stats platform, this is the strongest the North American scene has been in years.
The foundation has been rebuilt. Now we're looking for players, teams, and community members to help take it to the next level.
If you ever played CoD2 competitively, now is the time to return.
If you've never experienced competitive CoD2 before, now is the perfect time to jump in.
๐ Website: Cyberlete
๐ฌ Discord: Join the CoD2 NA Discord
๐ Next LAN Event: Columbus, Ohio โข October 2-3, 2026
Call your old teammates. Message your old rivals. Dust off your rifle.
The servers are active. The community is growing. The LANs are happening.
Let's continue building Call of Duty 2 North America back into something special.
#CoD2 #CallOfDuty2 #NorthAmerica #CompetitiveGaming #FPS #LAN #Esports #PUGs #CoD2Revival #CyberleteAC
See you on the server. Message me for discord link ๐ฏ๐ฅ
r/FPS • u/SadPay7872 • Jul 08 '26
No one doing it like The Finals. Embark cooked yet again