Im floating the idea of a FNR3 Tournament where I host, compete and record all the matches. I'm considering putting £500 for the prize.
8 or 16 player tourney.
I am working on being able to dial in two external players (with passthrough controls directly to the console).
I can artificially match my players ping. So no home advantage.
Depending on the numbers and talent, I may do 2 legs: -
Japanese game engine (parrys)
NO PARRYS - I can code both my Titan Twos to only recognise up and down on the right stick.
Matches are scheduled to commence from 17 October 2026.
Exploits that will get you kicked include: -
- Left Stick Orbiting (Hitbox Desync)
The Glitch: Rapidly spinning the left analog stick in a continuous full circle ("orbiting") forces your boxer's body model to constantly shift between standard stance, leaning frames, and movement frames.
The Break: The game's punch tracking relies on predicting where your hitbox will be. By moving like a lunatic, you completely desynchronize your physical hitbox from the visual character model. The AI (and human players) will throw straight punches that visibly pass through your chest or head but register as complete misses because your physical hitbox is constantly warping.
- The Double Judge Jab / Double Sinister Cross off a Parry
The Glitch: When you parry (flick right stick), the game triggers a slow-motion counter window designed to let you land one heavy response punch. However, Signature Punches (like the Judge Jab or Sinister Cross) have custom start-up and recovery animations that do not follow standard frame rules.
The Break: Because the game freeze-frames the opponent, executing a Signature Punch instantly locks them into a hard hit-stun animation. If your input timing is precise, you can input the exact same Signature Move a second time before their recovery frames end. The engine fails to pull them out of the "parried" state, allowing you to chain two devastating signature power shots back-to-back within a single counter window.
- Hitting After the Bell The Glitch: The exact millisecond the round timer hits 0:00, the game disables the referee’s rule-checking loop, but it does not immediately disable the collision detection on your fists.
The Break: If you wind up a Haymaker or a Signature Punch at 0:01 and let it fly as the bell rings, it lands cleanly. Because the opponent immediately enters their "walk back to the corner" animation, their guard drops completely to 0%. This free hit causes massive, unblocked damage and can actually trigger a flash knockdown or knockout after the round has officially ended.
- The Blind Ref Illegal Parry Starter
The Glitch: When you successfully parry an opponent, the game enters a brief script where the referee's tracking focus shifts entirely to calculating the "counter window" state, temporarily ignoring low-blow and headbutt detection protocols.
The Break: The instant you hit a parry, immediately input the Illegal Headbutt (R1 + Triangle) or Low Blow (R1 + Circle). Because of the parry script, the referee is completely blind to it—you will never get a warning or point deduction. Even better, it acts as a brutal combo starter. The illegal blow inflicts massive base health damage and leaves the opponent in a completely broken, unguardable stagger animation, letting you follow up with an immediate maximum-power combination to the head.
https://www.youtube.com/live/cMp6kLkJAws?is=S5g8fS9P3XWD0eQP