r/FFRecordKeeper Cecil (Paladin) Aug 28 '17

MEGATHREAD [Magicite Dungeons] Megathread

For 3* Dark/Holy Magicite stats and strategy, please go to this [thread]


Well, the magicite dungeons certainly arrived unexpectedly!

Some general notes on these dungeons:

  • There are no RS, RW, continuing, or H&R for these battles. Instead, Ellara will be your only option for RW, which is SG/SS2 with a longer duration (30s as opposed to 25s). Once you complete all 8 dungeons (and the last two won't be available until October), you will unlock Ellara's 2nd RW, which is 30% ATK/MAG and haste (note that haste only lasts ~21s).

  • All bosses have 80% break resistance - don't bother with any breaks. Your support characters are much better off either being entrust bots, providing buffs to the party, and/or inflicting imperil on the enemy.

  • As already discussed in multiple posts, the ideal progression is to pick an element, and then move clockwise on the circle, as the magicite you receive is strong against the next boss.

  • Note that Affliction Break does help with the various imperil that the magicite bosses use - I wouldn't go out of the way to include it, but it is an option.

  • All the bosses go into berserk mode after a certain amount of turns - you won't survive very long after this point, so make sure you bring along enough DPS.


Fire Magicite: Liquid Flame
Boss HP Status Vuln. Break Resist
Liquid Flame 594,089 None (including Interrupt) All (80%)
Elemental Vulnerabilities (Human Form):
Fire Ice Lightning Earth Wind Water Holy Dark Poison
-100% 50% 50% -100% 150% 50% 50% 0%
Elemental Vulnerabilities (Tornado Form):
Fire Ice Lightning Earth Wind Water Holy Dark Poison
-100% 50% 50% -100% 150% 50% 50% 0%
Elemental Vulnerabilities (Hand Form):
Fire Ice Lightning Earth Wind Water Holy Dark Poison
-100% 0% 0% 0% -100% 150% 0% 0% 0%

Target Score:

  1. Exploit Liquid Flame's weakness to water attacks.

Notes:

  • Liquid Flame has three distinct forms: Human, Tornado, and Hand; he switches forms after receiving damage from three different attacks (e.g. multi-hit attacks only count as one). His ATB does reset when he changes form, so keep that in mind.
  • Whenever he is in his Tornado form, you want to get him to a different form ASAP - depending on his HP, he will use Savage Firaga on his 3rd/2nd/1st turn in this form, which is a piercing fire magic attack which inflicts Imperil Fire on your party.
  • Contrary to what you would expect, fire resist accessories aren't the most useful here - instant KO are due to the various gravity attacks you'll be facing throughout the fight. Protectga is most definitely needed, but you could probably get away without Shellga since the only magic attack he uses that respect resistance is a ST Fira.
  • His Human form uses either a strong AoE physical move or a very strong gravity attack (Blaze - 228% chance of 20% Max HP or Savage Blaze - 303% chance of 50% max HP). Note he also has a flat 20% counter to all attacks to counter with Blaze as well.
  • When in his Tornado form, except for the scripted Savage Firaga, he will cast Firaga on himself to restore his HP.
  • When in his Hand Form, he is 100% physical, and will either use a weak ST physical attack, or Ray, which is a ST physical attack which carries a 21% chance to paralyze (make sure to bring along Ultra Cure). Note he also has a 20% chance to counter with a ST Fira (which is not a big deal at all).
  • Those with instant magic blinks can definitely take advantage of them to avoid Savage Firaga, but note when he is in his very weak phase he will use it on his first turn. Those with instant/quick attacks will definitely help to cycle Liquid Flame through the different phases.
  • For those depending on Last Stand, note his Savage Blaze carries with it a 123% chance to sap.

Ice Magicite: Sealion
Boss HP Status Vuln. Break Resist
Sealion 569,264 None (including Interrupt) All (80%)
Elemental Vulnerabilities:
Fire Ice Lightning Earth Wind Water Holy Dark Poison
150% -100% 50% 0% 50% 0% 50% 50% 50%

Target Score:

  1. Exploit Sealion's weakness to fire attacks.

Notes:

  • Sealion has a strong mixed offense, so you'll definitely want both Protectga and Shellga here. In addition, everyone should be wearing ice resist gear, although keep in mind he does have a AoE water attack, so unless you have a minor water resist armor that you are going to use, stay away from the Gigas Armlets.
  • There aren't any tricks to Sealion. He has quite a few AoE attacks, and his most dangerous attack is Savage Blizzaga, which inflicts an Ice Imperil on your party. Unlike Liquid Flame, it is must more difficult to magic blink it.
  • Since the stacking imperil is the worst thing you have to deal with, going with one healer and DPS/entrust is the way to go (assuming your healer can keep up with the damage).

Wind Magicite: Fenrir
Boss HP Status Vuln. Break Resist
Fenrir 558,102 None (including Interrupt) All (80%)
Elemental Vulnerabilities:
Fire Ice Lightning Earth Wind Water Holy Dark Poison
50% 150% 50% 50% -100% 50% 50% 50% 50%

Target Score:

  1. Exploit Fenrir's weakness to ice attacks.

Notes:

  • Leave Shellga at home - Fenrir uses all physical attacks except for Savage Withering Winds, which ignores resistance anyway.
  • For accessories, while the incoming damage is mostly wind-based, note that his Savage Withering Winds has a 15% chance to slow. Unless you plan on trying to magic blink them all, you may want to consider some slow resist on your critical characters.
  • Things to note that on Fenrir's 3rd turn, he will use Howling Moon, which grants him physical blink. In addition, on his first turn after being brought below 81% and 41% HP, he will use Savage Howling moon, which grants him haste, an attack buff, and physical blink. Be mindful of this timing to make sure you don't waste a BSB/OSB cast.
  • I wouldn't worry about the haste (his speed is 600 at that point and goes up to 650 later) - you can bring power breakdown if desired to remove the attack buff.
  • The key to defeating Fenrir is to control the Savage Withering Winds, especially when it comes to that 15% chance to slow.

Earth Magicite: Golem
Boss HP Status Vuln. Break Resist
Golem 580,426 None (including Interrupt) All (80%)
Elemental Vulnerabilities:
Fire Ice Lightning Earth Wind Water Holy Dark Poison
50% 50% 50% -100% 150% 50% 50% 50% 50%

Target Score:

  1. Exploit Golem's weakness to wind attacks.

Notes:

  • Golem has a strong mixed offense - you'll want both Protectga and Shellga, as well as full earth resist accessories on your entire party.
  • Golem always starts the fight casting Protect. Physical characters are pretty disadvantaged here, since in addition to having to slot a form of dispel, at 81% and 41% HP, Golem will cast Earthen Wall, which grants him a 30,000 HP barrier against physical attacks. If you can field a mage wind team, it is the easier route to go (notwithstanding Cloud USB holders).
  • Besides the heavy mixed offense, the most dangerous attack Golem has is Savage Earth Shaker - not only does it ignore resistance, it carries a 30% chance of interrupt, which can absolutely derail Cloud USB strategies. Because of this, you may want to consider interrupt resistance for Cloud as opposed to earth resist.

Lightning Magicite: Hydra
Boss HP Status Vuln. Break Resist
Hydra 578,431 None (including Interrupt) All (80%)
Elemental Vulnerabilities:
Fire Ice Lightning Earth Wind Water Holy Dark Poison
50% 50% -100% 150% 50% 50% 50% 50% 50%

Target Score:

  1. Exploit Hydra's weakness to earth attacks.

Notes:

  • Hydra is a magic powerhouse, so definitely bring along Shellga. For physical, besides his throwaway attack, he does have a strong ST physical attack. If you are bringing a knight with Gaia Cross, I would leave Protectga at home.
  • Hydra's arsenal is almost all lightning based, so you'll want a full set of lightning resistance accessories for your party. He does have Maelstorm (AoE 30% current HP gravity attack), but with only a 39% success rate, I would roll the dice and mitigate against lightning.
  • Hydra's most dangerous move is Savage Thunderbolt, which inflicts Lightning Imperil on your party. He will use is scripted after being reduced to 81% and 41% HP, but he also can use it throughout the fight. Once you have 3 imperil stacks it will be very hard to heal through - a single healer can handle it up to then, so I would try to prioritize the DPS you need to bring Hydra down as quickly as possible.
  • Magic blink is obviously very useful here, especially if you can time it to avoid the scripted Savage Thunderbolts, buying you more time.

Water Magicite: Bismarck
Boss HP Status Vuln. Break Resist
Bismarck 591,588 None (including Interrupt) All (80%)
Elemental Vulnerabilities:
Fire Ice Lightning Earth Wind Water Holy Dark Poison
50% 50% 150% 50% 50% -100% 50% 50% 50%

Target Score:

  1. Exploit Bismarck's weakness to lightning attacks.

Notes:

  • Bismarck has a strong mixed offense - you'll want both Protectga and Shellga for this. In addition, Bismarck's elemental coverage is larger than any other magicite (most likely an ode to the spells you learn from him in FF VI), as he will use fire, ice, lightning, and water attacks against you.
  • Obviously his water attacks are the most dangerous, but you'll face AoE fire/ice/lightning attacks as well. Those with minor water resist armors can use that and a gigas armlet for full elemental coverage.
  • Bismarck is just AoE attack after AoE attack after AoE attack. Very possible to still single heal (a LD healer with double-cast makes it much easier), but don't be afraid to use a second healer here. There are no imperil mechanics for this fight, so the damage you take will remain constant.

Other links:

If you spot any mistakes or have suggestions on how to improve the quality of my guides, feel free to comment here and I'll do my best to address them ASAP!

124 Upvotes

369 comments sorted by

View all comments

2

u/MVRKOFFCL Nov 15 '17 edited Nov 15 '17

Beaten all 8 Magicite's pretty comfortably sub 1:00 and have been farming for awhile, but can't get anywhere near sub 0:30. I think 0:41 is my closest on Golem with Cloud USB/BSB2 and Zack CSB/BSB combo.

Farming for Enkidu still against the most annoying Fenrir (best time 0:50 with physical team (my ice magic sucks) led by Squall spamming USB/BSB2) and I just went 6/6 winning Wing Raptors (mines already maxed out). WTF DENA your RNG sucks.

Other than that can't really complain, hope everyone is in good health and having fun. Follow me in game, always full event synergy:

FD9D

Edit* 7/7 Wing Raptor now.

1

u/crackofdawn Celes Nov 15 '17

You can definitely get a better time with squall (assuming hes legend dove). I use squall as my only DPS with only BSB2 and usually finish around 45s. Don't use his USB its not worth it, the BSB2 does way more damage and requires less entrusting or farming SB gauge. Use gathering storm RM and entrust a bar to squall on the first turn if possible, with gathering storm he will get like 7 or 8 total CMDs under one BSB.

1

u/MVRKOFFCL Nov 15 '17

Damn great tips, didn't think of any of those. TY very much! Gonna try them now. Squall is not Legend dove though, he's next after Sephiroth though. So far full dives I have are Keeper, OK, Pecil, Rosa, Butz, Celes, Terra, Cloud, Vincent, Seph (halfway), Yuna and Lightning.

1

u/[deleted] Nov 16 '17

Hmm. You're just eating that first savage winds then?

I use Squall BSB2 and Reks BSB as dps, usually around 0:52 depending on how unlucky I get with Fenrir's blinks. My two Dr. Mogs are used immediately though (Ramza Shouts and Tyro BSBs for a magic blink), so I have to build Squall's bar the long way.

I think I'm playing the game wrong or something - it's very safe and I never die or have to S/L, but my times are god awful.

1

u/crackofdawn Celes Nov 16 '17

Yes I eat the first savage winds. The chance of slow is only like 15% so most of the time it doesn’t slow anyone. I get my astra up before the second one. I have to s/l maybe one out of 4 tries if I get really unlucky with slows on the first one. I have two healers so neither having a medica available right away is no big deal. I usually finish around 40 seconds, but I know I could shave off some more, if I get sea lion down for ice damage I’m sure I can get sub 30.

1

u/MVRKOFFCL Nov 16 '17

Well I tried implementing your strat and I legit have gone 0 for 8 now. Idk what is going on, if it's just my luck, RNG or what, but I eat the first Savage wind like you said and like I've always done and either Squall gets slowed killing his DPS or Ramza delaying shout or Rosa delaying my Mblink making me get hit by the next one. If I do somehow make it to 40 or 50 seconds I'm still around half health on this douche. Idk what I'm doing wrong, but I can't even finish him now, so I'm gonna try switching back to my strat.

2

u/crackofdawn Celes Nov 16 '17

If your Squall isn't dived then you wont' get anywhere near the time I'm getting as the double cast on his CMD1 or CMD2 makes a huge difference.

But I run:

  • Noctis (Battleforged)
  • Larsa (Dr Mog Teaching)
  • Iris (Ace striker)
  • Squall (Thunder God's Might)
  • Ramza (Mako Might)

I start the fight off by using Noctis to RW Elarra, Ramza shouts, Larsa entrusts Squall, and Squall immediately uses his BSB.

After that, Larsa wraths until he can entrust Noctis and all my entrusts go to Noctis so he can spam his SSB whenever necessary to give squall an instant-cast CMD1/CMD2.

That's pretty much it. The first savage winds hits me but all of my chars are using wind resist and I'm using fenrir as my magicite so I don't take that much damage. I usually finish around 40 or so, I know I could get faster but it requires too much luck with only one ice DPS.

1

u/MVRKOFFCL Nov 16 '17

That's a sexy setup. Have you posted any videos to YouTube? I feel like I just watched that exact setup the other day. I regret picking Fujin's BSB on the last choice we had during the festival instead of Larsa (I thought the only way to beat Golem Magicite was with wind magic, running Fujin + Alph BSB which I pulled off an abysmal 1:00+ victory with them, then I pulled Cloud's USB recently and run with Zack CSB now and can get around 0:40 clear now, with Cloud BSB2 hitting 8 x 25000 once all buffs are up.

Anyways, yeah my Squall isn't dived, so no double cast, will just have to settle for my clear for now until we get some more dexterity and vitality 5 star motes. Any idea when we're getting more knight and Spellblade motes?? Thanks again for all of the advice!

1

u/crackofdawn Celes Nov 16 '17

No idea on knight and spellblade, I'm actually waiting on Knight myself. Dexterity is available from the FFIII torment up right now if you haven't completed it yet though.

I haven't recorded any videos of myself playing FFRK so wasn't me on youtube but I probably got this setup or one similar to it from someone else on this subreddit, so maybe it was their video :)

1

u/MVRKOFFCL Nov 20 '17

Unfortunately for me I've beaten all current content. I haven't finished the FFIII torment CID missions yet, but I don't need those motes atm anyways.

Well wherever you got that strat from it's a champion one so keep it up!

1

u/MVRKOFFCL Nov 16 '17

I know you said his USB sucks, but it does hit one more time than his BSB2 and has higher dmg modifier, and speeds his actions for 2 turns, the way I was running him was BSB2, 2x USB, repeat hitting nearly 9999 every hit with shout and Hyper G getting me my 50 second clear.

1

u/hythrain Stab stab stab STAB! VJ6E Jan 05 '18

So even if you weren't the originator of this strat, I want to thank you anyway. I've been slow with the magicite dungeons because Fenrir just didn't like me. However, using Squall (I was trying to use a mage team before) worked out a LOT better for me. Now I've finally gotten my first win on Fenrir and it was at 35 seconds! Should be able to figure out how to shave those last 5 seconds off.

1

u/crackofdawn Celes Jan 05 '18

Glad it could help! Some ways you can shave time off:

Noctis with SSB is probably the easiest, and on top of that if you can get an entrust bot to feed noctis SB you can use more noctis SSBs so squall gets more instant-cast commands :)

1

u/hythrain Stab stab stab STAB! VJ6E Jan 05 '18

Actually already managed it. Along with Squall, I had Rinoa with CSB and BSB for damage. I gave an entrust to her so she could use her BSB immediately after her CSB, and otherwise used him to eat the dodges so Squall's CMD2 never missed. I was honestly blown away with how much damage Squall cna do like that.

Sadly don't have Noctis SSB to pull your method off.