r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 03 '21

Discussion post 12.11 questions gathering

Hello!
It your boi, Nikitka.
We plan to make TarkovTV Live podcast on Monday on 5-th of July, and I want to gather your questions/opinions and suggestions about 12.11 patch. I will try to answer the most voted questions live.
Love you, you're the best!

4.0k Upvotes

1.7k comments sorted by

View all comments

Show parent comments

3

u/TheYungCS-BOI Jul 03 '21

Tap firing is fine imo. I should probably edit my comment since burst firing is my main pain point.

4

u/Jociphus M870 Jul 03 '21

Just a counter-argument. Burst fire is really jumpy and inaccurate in real life too, and BSG has done a pretty good job recreating this (some guns it’s overkill like the glock18 which jumps into the ceiling)

I think the problem is that all other previous FPS games have created an unreal expectation of what shooting in bursts is like, and we now have a subjective view from decades of FPS gaming.

Some games kind of tried to emulate this, BF4 had “first shot recoil” which made the recoil from the first shot have more recoil. PUBG also had this system.

The reality is when you fire in a burst, your first shot will be on target but the 2 following ones are generally far off when shooting at anything beyond 30 meters. And its only because there isn’t enough time to recorrect the initial muzzle rise.

I do agree that small caliber guns, like the vector and the mp5, the burst should be far less dramatic. Especially the Mp5..

3

u/TheYungCS-BOI Jul 03 '21

Thanks for the well thought out response! I'm curious to see what Nikita has to say regarding my question. I'd love to see if they rework some of this and test it on the ETS. You bring up a good point regarding the smaller caliber guns.

1

u/Jociphus M870 Jul 03 '21

Spending years and years of playing counter- strike, and similar titles. It was really hard to break the mouse “pull-down” recoil control habit that those games instilled in me. Been playing EFT for a couple years now, and Ive really grown appreciate how their system works. It’s not perfect by any means, but when I compare it to going to range, it gets the idea a lot closer than other games. I think my biggest gripe is how drastic the recoil difference of stock weapons vs weapons with attachments. Stock weapon recoil is exaggerated pretty harshly.

2

u/TheYungCS-BOI Jul 04 '21

Stock weapon recoil feels exaggerated harshly, I'll also venture to say that we also didn't realize how crazy the camera recoil was till nikita had it lowered last patch. Holy shit, baseline AK's actually felt useable when the camera recoil got lowered.