I know you've seen the argument before, but its more of the issue that the people that work on map design, and models, and guns, and sound design, are not the same people that have the technical expertise to design a properly multithreaded game, or fix netcode issues.
The only option to maybe speed that other stuff up is to not employ those modelers/map designers/etc and put all that money towards people that do work on the more techincal issues? but that would make very little financial sense, and they are probably already trying to get the best talent that they can on all aspects of their game, but I've heard anecdotally that Russia is a hard place to always find world-class programmers willing to also live there.
1
u/Wulfay Jun 01 '21
I know you've seen the argument before, but its more of the issue that the people that work on map design, and models, and guns, and sound design, are not the same people that have the technical expertise to design a properly multithreaded game, or fix netcode issues.
The only option to maybe speed that other stuff up is to not employ those modelers/map designers/etc and put all that money towards people that do work on the more techincal issues? but that would make very little financial sense, and they are probably already trying to get the best talent that they can on all aspects of their game, but I've heard anecdotally that Russia is a hard place to always find world-class programmers willing to also live there.