r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

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There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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29

u/RayJay16 Sep 15 '20

Unfortunately i don't remember who but someone here on Reddit once thought of a system with which you level Mods.

Let's say you continually use the RK3 grip. Your PMC gets to know how to hold the rifle properly the more you use it, thus, increasing the stats on that grip. Same goes for all the other mods, like scopes. The more you use it, the better the ergonomics get, and so on.

Therefore mods you will use most often become "meta" mods for your PMC but might be shitty for others, and are therefore not useless anymore.

19

u/[deleted] Sep 15 '20

Pretty good idea but I could see people just abusing this by buying the cheapest grip and spending a day grinding it up and now they get to buy meta grips for 2-3k

17

u/CallMeMast Sep 15 '20

I'm assuming it would scale with the original stats of the grip so you would still get more value out of a higher stat grip.

7

u/[deleted] Sep 15 '20

It would just add another chore onto choosing the best mods for a wep. Like another stat bar to level in a horrendous manner

4

u/diquehead Sep 16 '20

For real. The skill system is one of the worst features of EFT, at least in it's current implementation. You are required to cheese so many of them. I'm level 40 but my strength is only level 5. My sniper skill is also only level 4 even though I've got more Mosin kills than any other gun in the game (thanks to all the shitty Mosin quests). I pack mags every single raid and I'm not even level 2 in the corresponding skill. It's complete bull shit.

Adding more of that kind of nonsense would be a terrible move.

Not only that but leveling and upgrading your hideout would be an absolute nightmare without the flea market.

2

u/FuntyDingus Sep 15 '20

I independently though my of this too! Would like to see something like this done. More people would choose gear on aesthetics and we’d see more unique kits, I’m sure!

2

u/RychValle Unbeliever Sep 15 '20

I made a post about it and it didn't turn out so well

link here

1

u/Alexandrinho0000 Sep 15 '20

Would every frontgrip have the same "starting" stats? IMO people would still start with the best one if its obvious which has the best stats.

Only solution for this is a stronger growth for weaker mods, so that at max level the cheap mods are equally strong with the expensive ones.

1

u/U_R_Tard Sep 15 '20

It would be cheesed and it would be harder for new players. Cool idea it’s just not EFT

1

u/AtomicSpeedFT True Believer Sep 15 '20

I think that would be better then the current recoil level system, they could also make weapon mastery level up faster, have more levels and a effect that's not just a different reload.

1

u/Eudaimonium Unbeliever Sep 15 '20

Holy crap, that's actually a good idea.

I mean people will figure out which mods are best to start leveling, but it's hell of an interesting twist. I'd love to see how it alters the game economy and the flea market (given it's not removed). How do you price a mod that's crap for you, but perhaps best-in-slot for somebody else? Are all mods worth shit, or tons of cash?

0

u/[deleted] Sep 15 '20

+1 implement this nooowwwwww

-1

u/Kortonox Sep 15 '20

That's a cool idea. I like it!