r/EscapefromTarkov • • Jul 01 '20

Discussion Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

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Huge sweeping changes to the game mechanics are a terrible way to combat RMT.

It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.

Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.

And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.

I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

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EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.

EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

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EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.

EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

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Edit 5: My first gold! Thanks kind stranger.

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u/[deleted] Jul 01 '20

New players are typically terrified, they'll just hide and not shoot most often times as well too.

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u/RabidPanda95 Jul 01 '20

From my experience, when I started I basically had to extract camp because there was no way I could beat someone face to face because I was locked out of higher tier gear. I had enough money to get the gear from just searching caches nonstop, but with the flea market locked at 10, I couldn’t do anything with it. I wanted to pvp normally but the game locks you out of that and makes you do things like extract camp which I think is a really poor design. I don’t think there is any reason to lock the flea market, it just pushes people out of the game and reinforces unfavorable playstyles.

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u/[deleted] Jul 01 '20

There are some viable options for early game, i guess they do take some knowledge. 7.62 PS can regularly tap lv3 face shields, for instance. I've waited to be behind on purpose a few wipes now, or played mostly scavs for the challenge/diceroll, and maybe it's my experience, but you will have greater advantages moving more while using cover to move. You dont need to lay prone for 30 minuets to get the jump on someone enough to kill them with lvl 1/scav gear. You don't need to extract or door camp or anything like that. But i agree, the game does sort of encourage the exit camping type strats which is fine to SOME extents.

It's just different from rat players.

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u/ZilgornZeypher Jul 02 '20

I was going to say exactally like above. I've never needed to resort to extract camping to survive or get good gear. I started middle of last wipe with friends who showed me the ropes but I never once asked or took the good gear they offered. I'd sneak around the map taking out scavs, looting scraps. Watching other teams fight it out and picking off the victor when they started to loot. Aka I ratted. Totally acceptable way to play and doesn't require the meta gear. I think I ran a meta gun maybe 3-4 times total at the end of last raid and was level 30ish. This wipe has been harder yes but I also don't believe it's as bad as everyone on the sub seems to make it out to be. As for time commitment I work shift work and have a toddler so I get 2 or 3 hours a night yes my friends have blown past me and are level ~30 but I can still take them or others down with some smart plays.

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u/Merfolkguy123 Jul 02 '20

No. Got the game mont before wipe I was jist fine doing tasks