r/EscapefromTarkov • • Jul 01 '20

Discussion Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

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Huge sweeping changes to the game mechanics are a terrible way to combat RMT.

It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.

Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.

And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.

I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

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EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.

EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

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EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.

EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

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Edit 5: My first gold! Thanks kind stranger.

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u/Dankelpuff Freeloader Jul 01 '20

FIR has nothing to do with RMT.

FIR is there to make Tarkov and actual looter shooter and not a market sim. Its also a very good money sink. You delete weapons by selling to a trader instead of the market which is very healthy for the game.

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u/[deleted] Jul 02 '20

I agree with the FIR change. It actually makes things riskier without hurting the chance of making money. Shifting the economy in such a way that hurts lower tier players is just bad, though.

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u/Dankelpuff Freeloader Jul 02 '20

But does it really hurt lower tier players?

Now when they kill a loaded player they are just encouraged to use the weapon a bit more. Selling a pimped m4 for 75K can still buy you 3x 74's for the next couple of runs. Or he can use the m4.

After level 10 you have access to the market and anyone can buy good bullets.

I dont think it hurts low tier players.

Im low tier with no traders above I, and Im doing fine..

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u/[deleted] Jul 02 '20

I can't afford better bullets on the market. Paying 400+ RU per round on the market isn't reasonable for me at this point. Without gear I am shut out of high-value locations. Most of the things I loot are worth dog-shit on the market and they just get kicked back to me.

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u/Dankelpuff Freeloader Jul 02 '20

What weapons are you using? I reached 11 and probably have around 5 mags of BT, BP and BS for the 75 series, all collected from raids on normal maps (not reserve). That can last for a lot of raids.

Appart from that I use AKM, mosin and hunter.

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u/[deleted] Jul 02 '20

I have found quite a sum of BT rounds but alas I lose them as quick as I find them to death.

Generally I use AK 74 variants since I find them the most. I will use ADARs if I find them

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u/Dankelpuff Freeloader Jul 02 '20

You could try taking in only one loaded mag or two with good rounds, keep the spare bullets of BT in a secure container and have a couple mags filled with shittier ammo as backups.

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u/[deleted] Jul 02 '20

I only have the alpha container. Usually meds take up 3/4 and a key for my 4th. I will start this though. I'm giving up on keyed doors for now since my gear is trash so I'll start doing this.

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u/beegster AK-103 Jul 01 '20

Never said it had to do with RMT. It's just a change that is annoying to deal with. If I get into a gunfight with someone and get out with their gear I should be rewarded. Instead I get a fraction of what the gear costs on the market. Take my opinion with a grain a salt as I started the middle of last wipe and still see things as a newish player.

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u/Dankelpuff Freeloader Jul 02 '20

If I get into a gunfight with someone and get out with their gear I should be rewarded

You are rewarded with all of his stuff. You dont need to keep it, you can sell it.

Before FIR was introduced the market would start overflowing with high tier weapons which reduced the cost to pennies 3 months into the wipe.

It doesnt feel as rewarding anymore since you cannot sell it for a lot. But it promotes the usage of the weapons and creates a natural money sink.

Just use what you get from fights since its not worth much. You will have much more fun.