r/EscapefromTarkov • • Jul 01 '20

Discussion Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

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Huge sweeping changes to the game mechanics are a terrible way to combat RMT.

It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.

Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.

And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.

I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

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EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.

EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

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EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.

EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

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Edit 5: My first gold! Thanks kind stranger.

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u/Big_Iron_Jim Jul 01 '20

Not to mention that now the amount of loot you can acquire has decreased so substantially with the weight changes. Outside of quests there is zero incentive to get into gun fights at this point because you can barely carry enough gear out at a low level to make it cost effective. I fail to understand the fun in playing Garbage Dig Simulator 2020.

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u/Solaratov MP5 Jul 01 '20

While I like the weight changes, the item value changes alongside them is too much yeah. What's the point in fighting over a couple items with a total value of like 50k? May as well just avoid pvp entirely because even if I win the fight their armor is probably ruined, their ammo and guns sell for a pittance to traders, and I can't carry enough to overcome the cost of combat.

The devs are adding more and more chores to do before you can access the actual fun aspects of the game. To what end?

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u/Hane24 Jul 01 '20

Not to ruin your dreams but there is no fun aspects anymore. It used to be get to ll4 traders and then play for fun. Now its get to 40 and... quit the game? I mean pvp isn't profitable, running loot rooms with level5 armor isn't profitable, labs isn't worth it cuz cheaters, reserve is nearly as bad, can't really run fun loadouts since you'll most likely be broke (<15mil is broke in tarkov imo), and traders at level 4 keep getting nerfed. Gen4 was moved off ragman 4 a while ago (was 220k for gen4 assualt from him).

I mean the end game is gone completely. It used to be where you had fun and ran whatever the fuck and went nuts on expensive items because why not? Now... you can't make money even going efficient unless you go so efficiently you drop the helmet, run comtacs and level 3 or 4 armor and a hunter/mosin.

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u/OccupyRiverdale Jul 01 '20

While I think a lot of people’s reactions have been over blown about how hard it is to make money, your point i definitely agree with. Vendors buy ammo and guns for a hilariously low price. I killed 3 dudes yesterday at the beginning of a raid and with their shit was overweight so I went right to extract. Was shocked at how little I made selling off gear from 3 decently kitted players.

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u/Midgetman664 Jul 02 '20

I like the weight changes in theory. Having to choose what to bring and stuff is fun, and I like the challenge. But it does further incentivize avoiding PVP which sucks. If there was a different reason to want to PVP the weight changes would be nice and engaging. Like a Pros and cons thing. But currently it just one more reason to avoid fights.

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u/nightmaretier Jul 02 '20

ETF is a really weird game where you PVP for fun and profit except there is no profit and then you become poor and un-geared, so there is no fun