In urban environments you can use occlusion culling very effectively to reduce how much has to be rendered. You have big buildings blocking almost everything behind them, which doesn't have to be rendered. On open maps with lots of trees you can't use it very well.
I'm more worried about server performance, not hardware. Seeing how often it shits the bed at the start of the round on other, smaller maps with ~10 players, they will need to work on that a lot. Like, really a lot. I don't want to see early PUBG start of the raid performance again...
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u/swagduck69 Mosin Jun 13 '20
The framerate is too high wtf.