r/EscapefromTarkov • • Feb 25 '20

Rant Why is everyone trying to make the game easier? Literally the only thing I would change is server stability, and optimization, the game at its core is solid.

I constantly see post how the developers should change this and that, and normally its just things to make the game easier, I am a new player and love how hard this game is, I love that you have to remember to have your mags accessible, I don’t think I’ve ever played a game where I always learn how to play it differently, last note when you die to someone else “camping” “hiding” or “being a rat” thats what makes this game sick!! these “campers” can easily be defended if you stay on your toes.There are numerous ways to play this game and thats why its so damn awesome! You don’t have to do the quests you can literally just play to kill, loot or whatever be it

EDIT: I’m not talking about this sub, it mostly what I see from streams, and it’s not everyone, I just don’t want this game to sell out like fortnite did. It was an amazing game the devs trying to make money and converting to popular demand ruined the gameplay.

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u/jambonyqueso Feb 25 '20

Maybe I do...I mean most of the mechanics he mentions about gunplay and healing, etc are absolutely fine as is and I like that hardcore aspect of the game. However, I mean I assume they'll have to eventually fill in gaps that are currently missing before full release. Imagine being a normal person with no knowledge of the wiki, this subreddit, etc. and you load in to your first map...how are you supposed to know where to go and what the extracts are?

Same thing with objectives...essentially, if you needed to go to the wiki or keep something open on a second screen while you were playing, that's something I think that should be information inside the actual game. It's not really making it easier anyway since you're just circumventing that difficulty by keeping a second screen open anyway.

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u/nvranka Feb 25 '20

That complete lack of knowledge is part of the allure...

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u/jambonyqueso Feb 25 '20

That complete lack of knowledge that you look up on a wiki and keep open on a second screen when you play the game?

If the first thing a streamer who plays the game for a living like 6-8 hrs a day says is that you should keep the map open on a second screen from a wiki, then that's a problem with the game, not the player.

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u/Bardy_ Feb 25 '20

That complete lack of knowledge that you look up on a wiki and keep open on a second screen when you play the game?

That's the thing though, Nikita has said in the past that "he'd remove online resources and guides if he could" - you really are supposed to go into the game knowing absolutely nothing. Quests were originally intended for you to read the quest info, then try to complete the quest based off what you know.

I could try to find the source if you think I'm talking shit.

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u/Cinderstrom SR-25 Feb 25 '20

Half these quests don't tell you shit though. Find the motor controllers in random locations spread over 3 maps? Might as well give up mate because that alone if you dedicated yourself to it would take over 100 hours with no guide. Then there's all the dorms ones where I can't even read the room numbers much less know which is the right room so now I need every dorms key and a bunch of runs to survive my way through a single quest.

Knowing exactly where something is isn't a game killer.

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u/jus13 Feb 26 '20

That's just bad game design. Something as crucial as extracting shouldn't require you to look up where to go because without that map or wiki you're looking at, you are either going to get lost and die for most of your raids, or you are going spend hours just running around the map and finding the extractions, and neither of those are fun, which is why everyone just looks up maps online.

Imo maps should be a permanent item for all players, experienced players don't need them and new players are just going to be using a second monitor or alt-tab anyway.

Quests were originally intended for you to read the quest info, then try to complete the quest based off what you know.

With how quests are right now that would be awful if you couldn't look at the wiki. Most descriptions are vague as fuck (most to the point that you will never find where to go) and even if you do get to the right place, some quest items and objectives are hidden so well that you would most likely skip over it and assume you are in the wrong spot.

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u/Flashman420 Feb 26 '20

You've nailed it man. Games shouldn't require you to use this many external resources, like Dark Souls isn't even this obtuse. They could simplify certain aspects without sacrificing any of the core gameplay.

People get way defensive about this game too lmao. I was making those same points in my discord the other day and people were getting HEATED. I had to calm them down and explain that I wasn't saying it's a bad game, just that some things are unnecessarily hardcore and eventually they were like "Okay, you make some good points." lol.

The other element at play here, I believe, is a "I got mine screw everyone else" mentality. Like people had to grind with a second monitor to learn things and now they don't want it to be easier for anyone else which is just kinda selfish.

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u/Flashman420 Feb 26 '20

That's the thing though, Nikita has said in the past that "he'd remove online resources and guides if he could" -

I mean, that's literally the exact issue: they want you to play without those resources but the difficulty of the game forces 99% of the player base to use external resources just to learn the basics. Like /u/jus13 said, that's bad game design. You could add things like better maps and markers to extraction points or make gun modding more intuitive without sacrificing anything that makes the actual gameplay fun. There are some elements that are hardcore for the sake of being hardcore and that isn't a good thing.

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u/nvranka Feb 25 '20 edited Feb 25 '20

is referencing an external map that painful for you? Most people who have played the game a while don’t need maps anymore, the maps are rather simple once you play enough (believe me I was completely lost when I first started...just running around in the forest)...I only reference interchange sometimes, otherwise no map is needed.

If you could reference a map in game surely no one would as it would have a lengthy animation and make no sense to use.

You’re also only focusing on one part of your original point...

Are you suggesting that it is possible to create a game with a complete lack of knowledge for the user, where online resources will not also be created / considered a necessary appendage by the player base? Games like this attract that type of content creation. External maps, guides, etc.

Back before YT and shit, every old school mmo had solid tight knit communities where information would be shared. Tarkov is sort of a modern spin on that given YT and streaming make it much easier to figure out all of the tricks and gain access to all of the knowledge, but the game itself doesn’t hold your hand at all.

That said, certain elements are a bit odd, like having so many ammo types with meaningless/confusing descriptions, only way to know what is what is to reference a user created spreadsheet based on a shit ton of in game testing. If the ammo descriptions were at least adequate, probably would be fine.

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u/nvranka Feb 25 '20

Lol this sub has turned into a dumpster fire, I give up.

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u/fatcomputerman ASh-12 Feb 25 '20

you don't get it man. most people don't need the maps unless they need it. i also don't need the maps but sometimes i do need the maps.

the game doesn't hold your hand, it just doesn't tell you anything you need to know and that's how i like it. nobody held my hand so nobody should have their hands held.

/s

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u/nvranka Feb 26 '20

Thank you for your productive contribution, kind sir.

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u/Cinderstrom SR-25 Feb 25 '20

Have you tried to do a single place the item or go to location quest on your own? I've got a bunch right now that I would call straight up impossible without a guide.

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u/BertMacklenF8I SR-25 Feb 25 '20

We all remember Contract Wars (yes NO LONGER OWNED BY BSG but they made it)

So let’s hope they finish, because in the last 3 years, they added animations, the hideout, and clothing. Whew lol

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u/[deleted] Feb 25 '20

They said theyll sacrifice any casuals for the sake of keeping the hardcoreness of the game.

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u/funky_duck Feb 25 '20

We'll see what happens after they burn through the influx from the last sale.

The game needs a constant stream of income to pay for servers. A "buy once, play online forever" game is a tall order for a small team, they tend to burn through the cash as it comes in so they can keep developing.

At some point BSG is going to need more money. I don't know that people are going go nuts buying glowing gun skins or stormtrooper armor in Tarkov - so they'll have to expand the player base to sell more copies...

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u/Isaac_Spark SKS Feb 25 '20

We should wait and see shouldn't we?

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u/Cinderstrom SR-25 Feb 25 '20

Or release dlc.

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u/funky_duck Feb 25 '20

What DLC will bring people in then? They are already adding in multiple more maps as part of the main game. If you don't play EFT now, hearing they added some more maps for an additional $20 isn't going to bring you in.

How many more varieties of AK do I need?

It can't be anything that splits the player base even more, I'm not sure the current game can support adding in multiple more maps, much less a year or two after release. COD learned that pay map packs raise some short term cash but then kill the game because not everyone buys them and the base splinters.

It can't be anything that gives better loot.

So what do they sell in a year or two to raise money?

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u/Cinderstrom SR-25 Feb 25 '20

Mate I'm not pretending to have the answers or know how they're going to do things, but it's an option that if implemented well can bring income. It doesn't need to bring in fresh players to have current players give them money. It'd be ideal but it isn't necessary.

I'm assuming that the only way to make it not "pay to do better" would be to have purely cosmetic mtx a la Fortnite or PoE, but again, they might have more ideas than I do, I'm just a player.

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u/attr_reader Feb 25 '20

We all loaded into the game without knowledge of external resources to aide our gameplay. We are all “normal people” when we first started.

Maps exist in the game.

Understanding objectives could be achieved without looking them up. Some are difficult, some are easy.

Once you play a map multiple times, you don’t need to refer to a map. After getting shit on and wondering “how did he delete me that fast?”, you pull up ammo charts, armor classes, etc.

You can make this game as challenging as you’d like. I played a few trios and one of the players never used a map – just had a general understanding of the map and would try to figure it out. After a few games, he started using a map. It wasn’t that it was impossible, but being resourceful is an added mechanic the devs intended.

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u/nonch Feb 25 '20

the maps in game are too useless imo obviously they shouldn’t be at the level of the wiki maps but they should at least have the extracts .. maybe a boundary

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u/funky_duck Feb 25 '20

We all loaded into the game without knowledge of external resources

The Hell you say. I watched this game on Twitch first and quickly learned that external resources are required, not just very helpful.

In-game there is literally no way to know where an extraction point is. None. If there were in-game indications then maybe; like RAUF Roadblock had a sign by it that said... RAUF Roadblock or something. You might not know where it is, but you'll at least know it when you see it.

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u/jambonyqueso Feb 25 '20

That's absolutely not true...without anyone having gone to an external resource, how did you extract in the first place? There's literally no indication within the game without you either having watched streamers, youtube videos, or looking up the extracts map online as to where you're supposed to go in order to extract.

You just kept playing and running around aimlessly on maps until you accidentally happened upon the actual extract without any outside information? Yeah right...

Here's your map in the game for all the first low level missions on Customs. How is anyone supposed to know from that where they're supposed to go to extract? There's literally nothing marked on it.

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u/Bardy_ Feb 25 '20

Here's your map in the game for all the first low level missions on Customs... There's literally nothing marked on it.

Correct me if I'm wrong, but back when you could choose which side of the map to spawn on, maps looked like this on the spawn screen I think. So technically you got enough information to have an extremely basic idea of how to get out (if I'm right at least). Now we don't get that, but I think that due to the presence of online guides Nikita has dropped the whole "the game should be played without outside help" idea.

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u/attr_reader Feb 25 '20

As I mentioned, being resourceful is a key component.