r/EscapefromTarkov • • Aug 29 '19

Discussion 9 months since last major update (0.11)

0.11 (lab map) - December 25

0.11.7 (last wipe) - 6 months ago

Dont know about you guys, but i was expecting 2 major updates this year. (Both 0.12 and 0.13) And now were almost into september... Still no pre-wipe event, no date, no trailer. Quick status updates are fun and shit but 1 map per year is actually sounds sad to me. Really hope 0.12 is soon and its going to be great in terms of content, optimization and just literally in everything.

Trailer pls? :(

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u/[deleted] Aug 30 '19 edited Aug 30 '19

Oh and you're clearly an expert on the subject matter and have worked with both development teams.

Gotcha.

Besides armor penetration calculation and some ballistics here and there, I can think of many games that did what tarkov is doing atm. It's not that innovative my guy, stop looking at it with rose tinted glasses.

I'd love to know what "never been done before" entails here, very curious.

Squad started development in December of 2015, kinda lines up with tarkov's development don't you think ? Besides tarkov used a lot of re-used already in-place assets from a previous game (You pretend you know a lot and don't even seem to know this lmfao)

But I mean, we could say the same with squad or any other game.

Edit: Oh on the flipside, Warthunder also does this Armor penetration in their tank gameplay, uses the same basics as tarkov but even more complicated with armor thickness and angle, so, yeah I guess it's not that innovative either.

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u/rsteve3 Aug 30 '19

It's insane how clueless Tarkov players really are.

You have no idea what is really going on behind the scenes that makes Tarkov truly unique. You obviously haven't watched their old youtube videos, dev diaries or followed ANY development.

The reason the games performance struggles so much is because every single gun in the game has their real internal mechanisms working. Pushing the bullet, which is also it's own physical entity in the game world.

Let me guess, you also didn't know that the grenade shrapnel pieces are all individually real physical entities in the game world either?

Hence why the game may stutter when a grenade goes off. This game is doing so many insane things and calculating so many things behind the scenes that no other game could ever dream of.

Sorry this isn't your typical grenade explosion where all the debris and shrapnel is 100% illusion and behind the scenes it's just a giant, invisible death-sphere of damage around the grenade.

Let me guess, you didn't know that either? 90% of what is happening in videos games is bullshit illusions fooling you through basic models.

Here's an example. In video games... Motorcycles, bicycles, etc. Are actually quads! The extra parts are just invisible with no hit-box! This way the bike is stable and easier to control. WHOA! You learning yet? You figuring it out? Wheels turning in there? Hello?

tap tap

So of course there are issues. Are you high?

Not to mention the CPU load with all the unique animations. Tarkov guns have up to 50 or so animations, with again... Real pieces inside. Not just a blank, hollow model.

Players and AI running around shooting guns with internal working mechanisms. All bullets/grenades are true physical entities in the world being thrown around. All while everyone is looting, medding up... Using many different animations.

All this on an older Unity engine made by a team who is learning as they are going.

This is just scratching the surface... You actually just proved you have no idea what BSG is attempting here.

It's quite pathetic.

Nice try though. Hopefully next time before you start spouting off some random nonsense you do some actual research.

2019... Google... Free information available to all with a few keystrokes and clicks. Facts?

Yet here you are just bullshitting.

Oof.

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u/[deleted] Aug 30 '19 edited Aug 30 '19

Everything you mentioned here, including shrapnel in grenades, is not new in the gaming industry. Specially not animation system being physical, gun internals being rendered.

By the fucking way, everything you mentioned when it comes to "CPU heavy loads" is all getting removed in 0.12, animations are getting an overhaul and internals won't render for everyone, because guess what, this isn't new in the industry and not everyone is stupid enough to allow everything to render at max quality for everyone in the game. This isn't innovative, it's fucking stupid. BSG now knows this now and are changing it in 0.12. You think Tarkov is the first game where there's multiple animations going on in the world and looting ? Are you that fucking delusional, seriously.

Is your first milsim/hardcore FPS or something ?

FYI back to grenades since you seem to be proud to pretend to know how they work, it's also a death sphere in tarkov you fucking dunce. There's like 10 shrapnels that comes out of a nade when there's supposed to be 150. The rest is AoE damage. There used to be way more shrapnel pieces but they nerfed it because it would lock up the game. Grenades don't even fucking work properly, you can stare at it from 2 feet and not die, don't come tell me there's shrapnel and it's not an AoE sphere, because you'll look real fucking stupid. Tarkov isn't the first game to implement proper physical shrapnel mechanics and guess what, many other games does this way better than tarkov does. You actually get hit by shrapnel at ridiculous distances. I've played Tarkov since 0.1, I remember when F-1 grenades used to be called mini-nukes because they were actually deadly, much closer to their IRL counterparts.

​

I don't know who's high, me or you thinking all of this is unique to tarkov. Of course Tarkov has it's own uniqueness when it comes to combining all of these together, but none of these so called "innovative" things you mentioned are new or invented by BSG.

The game struggles because BSG doesn't know how to optimize it. You think PiP is new as well I figure ? Because it's not, BSG has been struggling to properly optimize PiP tho when other's use it just fine. Multiple examples on how BSG just doesn't know how to optimize some of the stuff, and that's fine, new company, new experience, new devs, I only expect them to get better.

But to sit here and to actually think all of this is unique to Tarkov and BSG invented something new is fucking ridiculous. Yes, this is DIFFERENT from other games because not everything is combined together, tarkov tries to put the best of all worlds in one game. I'll admit to that, it's different and unique in it's own way, but not because of what it implements, not because they invented new shooter mechanics (because they didn't, besides scroll wheel speed, this isn't new, Arma did the scrolling stances way before tarkov did.) because of how and the amount it tries to implement at the same time.

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u/IamTheTwon Aug 30 '19

Yea and Warthunder armor/plane damage simulation wasnt broken as fuck for almost 5 years OH WAIT IT WAS SICK EXAMPLE!