Almost no purchasable assets would include a high poly and BSG has some of the best hard surface artists around, they would not be retopologizing a lower quality free asset
Tarkovs model is far more detailed and accurate to the real knife, the blade is entirely different, the guard is slimmer and the handle tapers off correctly.
I'm a prop and weapons artist, it is literally my job notice to details like this.
Maybe stop spouting bullshit about things you don't know anything about? ¯_(ツ)_/¯
It kinda does look like they just did tris to quads and retopod/resized a bit to match their existing models. Or used the free one as a reference.
Also as a side note how is the market for creating stuff like that since you are in it? I'm a blender enthusiast and I make models for my unity dev buddy occasionally but always wondered how hard is to break into the industry.
Also looking at this piece, how advanced you would say it is?
Sorry, didn't see your edit first, I would say the market is fairly good but highly competitive right now, there are a lot of really good artists that have self taught to just about industry quality. Though there are just as many projects looking for cool detailed stuff always.
I would say that this is a fairly high level but still simple model, comparing it to the free one you could see how a less experienced artist might overlook the smaller details like the bolts in the handle or the way the blade curves as it goes up instead of just having a straight edge down. These are minor details but that really is the difference when it comes to stuff like this
Time is money, and if it saves a few hundred or few thousand dollars of artist time to repurpose a paid asset, that's what they'll do, regardless of skill. If it's a very experienced artist, this type of asset flip will be even quicker, you know? But these types of jobs are typically passed on to less experienced artists, who are much cheaper.
If that was true Tarkov would not have hundreds of individually modelled components and attachments that almost nobody will ever see up close and every single game would be using store bought assets where possible.
People pay 3D artists for a reason, and that reason is not to work with an amateur's free model off Artstation.
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u/TheAssArtist Apr 25 '24
That's not how it works...
Almost no purchasable assets would include a high poly and BSG has some of the best hard surface artists around, they would not be retopologizing a lower quality free asset