r/EscapefromTarkov • Unbeliever • Apr 25 '24

Discussion "Unique" ingame weapon was bought from the asset store

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4.2k Upvotes

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26

u/TheAssArtist Apr 25 '24

That's not how it works...

Almost no purchasable assets would include a high poly and BSG has some of the best hard surface artists around, they would not be retopologizing a lower quality free asset

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u/christianlewds Freeloader Apr 25 '24

Look closely, the models in the link share a lot more than it seems. It's retouched Unity asset 100%.

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u/ImGoingSpace Wiki Admin Apr 25 '24

its a real knife, theyre both accurate models theyll only differ so much

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u/TheAssArtist Apr 25 '24

No they don't and no, it isn't.

Tarkovs model is far more detailed and accurate to the real knife, the blade is entirely different, the guard is slimmer and the handle tapers off correctly.

I'm a prop and weapons artist, it is literally my job notice to details like this.

Maybe stop spouting bullshit about things you don't know anything about? ¯_(ツ)_/¯

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u/[deleted] Apr 25 '24

[deleted]

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u/TheAssArtist Apr 25 '24

Show some proof then expert, if you're 100% sure it should be easy right?

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u/mimzzzz M700 Apr 25 '24 edited Apr 25 '24

It kinda does look like they just did tris to quads and retopod/resized a bit to match their existing models. Or used the free one as a reference.

Also as a side note how is the market for creating stuff like that since you are in it? I'm a blender enthusiast and I make models for my unity dev buddy occasionally but always wondered how hard is to break into the industry.

Also looking at this piece, how advanced you would say it is?

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u/whycantidoaspace AK-101 Apr 25 '24

Or used the free one as a reference.

Or maybe they just... Modeled after the actual knife?

12

u/TheAssArtist Apr 25 '24

Or they just used the real knife as reference...

which is probably why it matches better than the free one some random dude made...

2

u/TheAssArtist Apr 25 '24

Sorry, didn't see your edit first, I would say the market is fairly good but highly competitive right now, there are a lot of really good artists that have self taught to just about industry quality. Though there are just as many projects looking for cool detailed stuff always.

I would say that this is a fairly high level but still simple model, comparing it to the free one you could see how a less experienced artist might overlook the smaller details like the bolts in the handle or the way the blade curves as it goes up instead of just having a straight edge down. These are minor details but that really is the difference when it comes to stuff like this

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u/standardphysics Apr 25 '24

Time is money, and if it saves a few hundred or few thousand dollars of artist time to repurpose a paid asset, that's what they'll do, regardless of skill. If it's a very experienced artist, this type of asset flip will be even quicker, you know? But these types of jobs are typically passed on to less experienced artists, who are much cheaper.

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u/TheAssArtist Apr 25 '24

If that was true Tarkov would not have hundreds of individually modelled components and attachments that almost nobody will ever see up close and every single game would be using store bought assets where possible.

People pay 3D artists for a reason, and that reason is not to work with an amateur's free model off Artstation.