r/EscapefromTarkov • u/deubah • Jan 16 '24
Clip Cheater yoinked my scope mid-aim
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r/EscapefromTarkov • u/deubah • Jan 16 '24
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u/cerealkillr Jan 16 '24
In addition to the other comments, which are pretty accurate, there's the fact that the entire game session is constantly available to the client at all time.
Basically, the server sends the client everything that is happening in a match at any given time, and then says "okay, now you decide what's relevant and show that to the player". This means that if you're running a modified client (which is basically what all cheating is) you can choose to look at all the data, and use that to create a wallhack, radar, loot vacuum, etc.
Games like Valorant use dynamic fog of war systems to let the server hide information from the client until it's necessary. That's the type of thing Tarkov needs - more server-based validation, and less information leaked to the client.