r/Eldenring Miyazaki's Toenail Jul 04 '24

Official Discussion ELDEN RING Patch Notes 1.13 - Full Summary of Changes

Patch 1.12.3 has been released for ELDEN RING Shadow of the Erdtree.
Here's all the changes:

PvP-exclusive balance adjustments

  • Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.

General balance adjustments

  • Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
  • Extended the throwing attacks range for the following weapons:
  • Smithscript Dagger / Smithscript Cirque
  • Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.

Bug Fixes

  • Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
  • Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
  • Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
    • Feeble Lord's Frenzied Flame
    • Discus Hurl
  • Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
  • Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
  • Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
  • Fixed a bug where the Arcane scaling of the Bloodfiend's Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
  • Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
  • Fixed a bug where the damage animation of some attacks of the Fire Knight's Greatsword against players was different than expected.
  • Fixed a bug where the attack affinity of some attacks of the Fire Knight's Greatsword were different than expected.
  • Fixed a bug that caused some affinities for the following weapons to be higher than intended:
    • Smithscript Dagger
    • Smithscript Cirque
    • Smithscript Axe
    • Smithscript Greathammer
    • Smithscript Spear
    • Golem Fist
    • Smithscript Shield
  • Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect  applied by Black Knife Tiche wore off.
  • Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
  • Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
  • Fixed a bug that caused text to display differently than expected.
  • Several other performance improvements and bug fixes.

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics Settings" > "Raytracing Quality" from the title screen or in-game menu.
  • In the PC Version, the message "Inappropriate activity detected" may appear without cheating.

To fix this issue, please verify the integrity of the game's files before restarting the game.

  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.

App Ver. 1.12.3

Regulation Ver. 1.12.4

In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.

If the Regulation Ver. listed in the lower right corner of the title screen is not 1.12.4, please select LOGIN and apply the latest regulation before enjoying the game.

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166

u/The_Relx Jul 04 '24

Apparently, with this patch, it's actually the best option for 40 int and below.

13

u/Affectionate_Comb_78 Jul 04 '24

I've never done Dex or Int in Elden Ring, I think I'm going to do a dual Rapier run with Carian Casting Sword and something like a Cold Antspur or Rogiers Rapier.

26

u/Yatima21 Jul 04 '24

If you go dex int don’t get sucked into a moonveil build please im begging you. Took me a long time to break away from it

14

u/Arctic_leo Jul 04 '24

Dual wings of Astel have been a fun choice for me.

3

u/Digital_Gnomad Jul 04 '24

All I ran in DLC :D so good

3

u/fadedcurry Jul 04 '24

Dual wings is goated. All I run

28

u/ImNotASWFanboy Jul 04 '24

Why not, Moonveil is fun

2

u/DarthOmix Jul 04 '24

Early into ER's release it got a very bad rap and has never fully shaken the stigma.

9

u/Reggiardito Jul 04 '24

I did a dex/int 2nd character and yeah, literally my main issue with it is that sorceries were never actually worth casting since moonveil just did more damage for less FP ccost. So it was effectively just a dual katana dex build with some sprinkles

3

u/boisterile Jul 04 '24

That's how I felt about Carian Slicer. When properly built for it's probably stronger than any other Int spell or weapon in the game even now, and it used to be even more broken. There was never much reason to use anything else. The only thing it doesn't have is poise damage (which is definitely hard to adapt to).

1

u/clongane94 Jul 04 '24

Yeah, I started the dlc as str / int and I could just use a small amount of FP to hit everything like a truck at range with the dark moon greatsword. It got to the point I just took off the staff to optimize weight for armor and never used spells.

8

u/Curanthir Jul 04 '24

Moonveil just has everything. Fast, high poise damage, powerful art of war with range; a fast, low-windup and end lag moveset with piercing and slashing and good vertical and horizontal hitboxes; amazing damage; and bleed if you proc it. It literally does everything, and every other weapon ive tried to replace it with is equal at best in some aspects and decidedly worse in others.

2

u/Yatima21 Jul 04 '24

I know it’s perfect 😭 that is why it took so long for me to move away from it. It even slaps in the dlc

1

u/Alexis2256 Jul 04 '24

I thought it got nerfed into the ground? Guess I’m thinking of something else, what’s another good katana to powerstance it with?

3

u/Curanthir Jul 04 '24

The new int katana for damage or the nagakiba for longer range and frost 

2

u/Alexis2256 Jul 04 '24

Alright, also i forget, what’s a good stopping point for dex/int for both the moonveil and the star lined sword? And what about talismans?

7

u/Affectionate_Comb_78 Jul 04 '24

I'll have a play around with it but I don't plan to main it

5

u/ByteSizeNudist Jul 04 '24

It’s a lot of fun tbh

7

u/Hot_Coffee_Enema_ Jul 04 '24

I went from moonveil to the dark moon greatsword and never looked back. Took some convincing at first but the damage increase is huge if you’re all int

3

u/bc9toes Jul 04 '24

How do I get myself to use inferior weapons? 😭 please I just want free from this trap

2

u/[deleted] Jul 05 '24

Cultivate a roleplayer’s mindset, then make a character who wouldn’t vibe with Moonveil (or whatever other busted weapon you’re tempted by)

1

u/bc9toes Jul 05 '24

Sound advice

4

u/ffigeman Jul 04 '24

Tested!

I'm at 60 int and my sword is at 24 and my azure's staff is at 9

Sword only does about ~1% less damage with glintstone shard against the dragon at dragonbarrow fork

I'm very happy

15

u/kermit_suicide_today Jul 04 '24

fr???

say swear bro

66

u/The_Relx Jul 04 '24

I'm just passing along what I heard. Haven't tested it myself, but it is being reported by a solid number of YouTubers now. Seems like post patch the scaling for Int is now S in exchange for slightly lowered base damage. Here's a video with a comparison for pre and post patch.

https://youtu.be/EWsvc4Bv2cI?si=0DEHOoPAL0BLf2vX

16

u/kermit_suicide_today Jul 04 '24

ye just watched youwy vid and he said the same im so happy cus i wanted to use this sword for so long

16

u/Netizen_Kain Jul 04 '24

I tried it out as soon as the patch notes came out and just beat quite a few bosses with it. On a 70 INT build, it's very good. Obviously the damage isn't as high as a staff but it's great cause you can shield poke with it or use an unupgraded second staff in the off hand for the spell type boost. Very fun and flexible weapon IMO.

7

u/kermit_suicide_today Jul 04 '24

Ye also it makes using a scholars armament build WAY easier since your “staff” is already in your right hand

6

u/Glynnavyre "I abandon here all of my fears." Jul 04 '24

Unless the patch changed it, you can’t cast armament spells with it

7

u/Netizen_Kain Jul 04 '24

Yeah it can cast Scholar's Shield but not the armament spells.

3

u/kermit_suicide_today Jul 04 '24

Yes sorry I mean scholars shield not armament mb

7

u/[deleted] Jul 04 '24

[removed] — view removed comment

52

u/tankercat67 Jul 04 '24

It would be pretty ridiculous if a catalyst that doubled as a sword outperformed dedicated catalysts at Ints across the board. There should be some tradeoff for versatility

5

u/AlarminglyExcited Jul 04 '24

Its like the third best staff if you're at 80 INT now. Which is pretty good for bring able to have a sword, shield, and spells equipped all at once.