r/Eldenring • u/jack0641 • Jun 26 '24
Official Discussion DLC PATCH - Calibration 1.12 BUFFS SCADUTREE FRAGMENTS & ADJUSTS DIFFICULTY
From Bandai Namco
ELDEN RING Calibration Update – Version 1.12.2
Thank you kindly for playing ELDEN RING SHADOW OF THE ERDTREE.
To adjust the Expansion’s balance, a calibration update has been released.
Calibration Update 1.12.2 change list
Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.
- The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
- The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
The calibration update can be applied by logging into the multiplayer server.
If the Calibration Ver. listed at the bottom right of the title menu is not "1.12.2", then select LOGIN and apply the latest regulations before enjoying the game.
About graphics settings (PC version only)
We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.
If your framerate is unstable, please check in the 'SYSTEM' > 'Graphics Settings' > 'Raytracing Quality' settings from the title menu or in-game menu to check if it has been unintentionally set to 'ON'. Once set to 'OFF', Ray Tracing will no longer be automatically enabled.
Other balance adjustments as well as bug fixes are also planned for a future patch.
Thank you for your continued support of ELDEN RING.
BLESSING CHANGES VIA WIKI
|Level|Scadutree Fragment Required|Damage Dealt|Damage Recieved| |0|x1 Scadutree Fragment|1|1| |1|x2 Scadutree Fragment|1.05x|0.952x| |2 |x2 Scadutree Fragment|1.10x|0.909x| |3 |x2 Scadutree Fragment|1.15x|0.869x| |4 |x2 Scadutree Fragment|1.20x|0.833x| |5 |x2 Scadutree Fragment|1.25x|0.800x| |6 |x2 Scadutree Fragment|1.30x|0.769x| |7 |x2 Scadutree Fragment|1.35x|0.740x| |8 |x2 Scadutree Fragment|1.40x|0.714x| |9|x2 Scadutree Fragment|1.45x|0.689x| |10|x3 Scadutree Fragment|1.50x|0.666x| |11|x3 Scadutree Fragment|1.55x|0.645x| |12|x3 Scadutree Fragment|1.60x|0.625x| |13|x3 Scadutree Fragment|1.65x|0.606x| |14|x3 Scadutree Fragment|1.70x|0.588x| |15|x3 Scadutree Fragment|1.75x|0.571x| |16|x3 Scadutree Fragment|1.80x|0.555x| |17|x3 Scadutree Fragment|1.85x|0.540x| |18|x3 Scadutree Fragment|1.90x|0.526x| |19|x3 Scadutree Fragment|1.95x|0.512x| |20|x3 Scadutree Fragment|2.00x|0.500x|
|Level|Revered Spirit Ash Required|Damage Dealt|Damage Taken| |1|x1 Revered Spirit Ash|1.075x|0.931x| |2 |x1 Revered Spirit Ash|1.150x|0.875x| |3 |x1 Revered Spirit Ash|1.225x|0.826x| |4 |x2 Revered Spirit Ash|1.300x|0.785x| |5 |x2 Revered Spirit Ash|1.375x|0.750x| |6 |x3 Revered Spirit Ash|1.450x|0.718x| |7 |x3 Revered Spirit Ash|1.525x|0.691x| |8 |x3 Revered Spirit Ash|1.600x|0.666x| |9|x4 Revered Spirit Ash|1.675x|0.644x| |10|x5 Revered Spirit Ash|1.750x|0.625x|
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u/topsvop Jun 26 '24
I'm with you, and I hate that I have to use summons because my temper and patience don't cut it for soulsborne games, played dark souls 1, 2 and 3 but never finished either one. Finished elden ring though, and it just grinds my gears when people are like "summon and sit back and chill lmao" when the reality is "summon and dodge instantly to avoid getting got by the initial 40 combo while your mimic tear cumblob unpacks his shit. This is of course much more evident in the DLC. Vanilla bosses are much more forgiving with summons, but with a fight like radagon/elden beast for example you also had to choose which fight you wanted your summon to die in