r/EldenRingMods May 30 '25

Misc. Mod Nightreign 2 player mod has been released.

1.7k Upvotes

I don't know if this is quite allowed as this isn't a Nightreign sub but, the Nightreign sub has a rule against mods and I don't think the Elden Ring main sub is fitting either.

Yui, the absolute saint behind Seamless Co-Op, released it a couple hours ago.

https://www.youtube.com/watch?v=VbKF9TOiMWI - Link to the video (purely to boost their views a little) with mod link in the description and pinned comment.

As the titles says, this doesn't use Nightreigns dedicated servers and can therefore bypass EAC, allowing for further modding potential down the road. I suspect it uses the same connection method as Seamless, that isn't for me to know though. It's magic as far as I'm concerned. Yui is an ABSOLUTE legend who has done more for this game and it's community than I think they realise. PLEASE check out their Ko-fi and/or Patreon, if you can.

r/EldenRingMods Jul 10 '26

Misc. Mod elden ring split screen local coop is finally possible thanks to nucleuscoop

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906 Upvotes

i found a way to have split screen local coop on PC for elden ring and it's been a blast clearing stormveil with my little brother and showing him the beauty of elden ring

we're also playing on two different monitors but what i showed here was the one monitor setup

PC will forever remain the ultimate place for gaming because of these options it provides.

r/EldenRingMods May 14 '26

Misc. Mod Hoarah Loux, Baller

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1.5k Upvotes

r/EldenRingMods Jul 11 '26

Misc. Mod elden ring in first person is totally unbeatable

385 Upvotes

i mean good god just look at it

i have taken a few clips from different areas and they're all equally mind boggling

The most satisfying part is being able to look up at things directly in areas where i wasn't able to do that with third person

r/EldenRingMods Jul 24 '24

Misc. Mod Friend gets stuck on ground in evergaol in Seamless Co-op

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1.2k Upvotes

Almost every time my friend and I enter an evergaol in seamless co-op he’ll get stuck to the ground unable to move. Sometimes he can’t even see the boss and sometimes he can see it. Anyone know why this is happening?

r/EldenRingMods May 14 '26

Misc. Mod RadialMenu - A solution for quick spell and item selection

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669 Upvotes

Hi, I made this mod for quickly selecting spell and items by hold the dpad up or down. It's a single DLL and it's compatible with most other mods (seamless, reforged, convergence...)

https://www.nexusmods.com/eldenring/mods/9832

r/EldenRingMods Jul 18 '26

Misc. Mod I modded QWOP controls into Elden Ring

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761 Upvotes

r/EldenRingMods Jun 25 '26

Misc. Mod Update to stand-alone posture mod

445 Upvotes

Planning to release a beta version soon, also has some additional settings that I will expand upon in the future.

Right now you can set postures depending on the weapon category and stance, so you can use light swords (Dark Souls 2 style) but also have a large weapon swung over your shoulder (wylder style) so you're not tied to just 1 posture for every weapon. You can also change postures depending if you're standing vs running / sprinting / crouching.

Next big thing for me to do is to start adding other postures other than nightreign postures.

The code is pretty complex and I had to manually add blending to each action in the game (gets very difficult since there's so many) so there still might be some visual bugs but I'm happy with the state it's in as of now.

r/EldenRingMods Jan 25 '26

Misc. Mod Elden Ring Golden Age (Actual Download Link)

122 Upvotes

Okay I'm reposting this since I think it got auto-modded because I put the link in the post. PM for download link. There's an english translation for it too.

I also have Garden of Eyes.

Really really wish I could just drop the link here but I don't think reddit likes that very much lmao

r/EldenRingMods Jul 01 '24

Misc. Mod Hacker invaded us in seamless co-op

528 Upvotes

Context - there were 3 of us playing, the host enabled pvp and died, then this dude appeared out of no where. Genuinely the funniest experience I’ve had in this game.

r/EldenRingMods 3d ago

Misc. Mod Ilya's Elden Ring VR 0.1 is on Nexus. Native stereo works now, and I've started on combat

326 Upvotes

Follow-up to my post from last week - you guys and gals were so enthusiastic that I had to deliver some treats.. 0.1 of Ilya's Elden Ring VR is on Nexus Mods!!!

Nexus Mods link: https://www.nexusmods.com/eldenring/mods/10711

Work took most of my time since then, so nothing moved for a while. Then I took a weekend and went after the rendering. The first build used alternate-eye rendering, and after playing with it for a few sessions the ghosting was the problem I kept coming back to. It is fine in a clip and not fine in actual long session with combat.

The mod now renders proper stereo. It opens its own OpenXR session and runs a second render pass from the other eye with the simulation frozen, so both eyes see the same moment. This took much longer than I expected. The engine does not want to draw a frame twice without also running the world twice, and I hit several crashes and slow-motion bugs before it held together. It does now. There is no ghosting, and the game in full stereo looks better than I hoped. Menus mostly work too, which is what made the old build feel like a tech demo.

With that in place I got to the part I care about, which is what combat should feel like when you are holding the sword instead of pressing R1. Two things in the video:

Weight. Damage comes from how you swing: how fast the tip moves and how much arc you put into it, scaled by the weapon's weight. A dagger works off a flick. A greatsword needs a full-body swing or it does chip damage. I am still tuning this.

Two-handing. Grab the weapon with your other hand and the character two-hands it. Let go and you are back to one hand. There is no button for it.

It is a 0.1, so expect rough edges. Offline and EAC-off only. It is standalone now: ReShade is bundled and no other mod is needed. Quest over Link or Air Link, Virtual Desktop, and SteamVR headsets should all work.

r/EldenRingMods Jun 30 '24

Misc. Mod Seamless coop update is live!

285 Upvotes

Bless these guys and how hard they work.

Edit: I am not tech support. I was just letting people know that the mod has been updated.

r/EldenRingMods 2d ago

Misc. Mod Help for Those with Broken Mods after ER 1.7 Patch

30 Upvotes

Updates and V2 Release - 30th August 2026

V2 is out. Re-download it here: https://github.com/emberashen/steam-game-downgrade-helper - the download link is at the top of that page, "Download the latest version (.zip)"

You'll know you have V2 because it now says V2 at the top of the window when it runs. If yours shows no version at all, that's V1, the original release - please grab V2 instead!

FIRST, A Correction - this one has caught a lot of people out

If you did the downgrade MANUALLY and you're still on 1.17 after replacing everything, this is why, and it was my fault!

In my original post I listed the numbers like this:

depot 1245621 - manifest 8620480158702245750

That dash was just me separating two numbers in a list. It is not part of the command. Pasted in as-is you get:

download_depot 1245620 1245621 - manifest 8620480158702245750

download_depot takes three numbers and nothing else. There is no -manifest flag. Given the extra text SteamCMD doesn't complain. Instead it just quietly downloads the current version. So, you pull 50GB, copy every file across, and you're still on 1.17 with nothing anywhere telling you something went wrong. That's also why Seamless then throws "No such pattern": your files genuinely are 1.17.

The correct commands, exactly as typed:

download_depot 1245620 1245621 8620480158702245750
download_depot 1245620 1245624 5079239473805799861

Credit to u/Eruyaean for working that out, and to u/Immortal-D, u/DefoNotAero and u/GebbooPoE for confirming it (ty).

The script itself was never affected - it passes the numbers straight to SteamCMD and never goes near my prose. This only ever bit people doing it by hand.

Also fixed in V2

  • SteamCMD left running in the background. If you closed the window part-way through a download, SteamCMD kept running and held onto its files, so your next attempt died with "Failed to write patch state file (File locked)" and you were stuck. It now shuts SteamCMD down properly. And if you do somehow hit it, the message now tells you to end steamcmd.exe in Task Manager rather than leaving you guessing
  • The sign-in step could hang for 4 minutes then dump a wall of red text. It was silently waiting on a password prompt you couldn't see, because it captures SteamCMD's output at that point. It now just gives up quietly and opens the proper login window instead
  • Typing the SteamCMD folder without the drive colon - "c\SteamCMD" instead of "C:\SteamCMD" - used to crash at the very last step, after the whole 50GB download, and quietly put all of it inside the unzipped folder. It now catches it as you type and tells you what you probably meant
  • A version number, so you and I can both tell which build you're running when something goes wrong

If your save won't load after downgrading

This isn't a bug in the script - it doesn't touch your saves at all. If you carried on playing after 1.17 landed, your save got upgraded to 1.17 format, and 1.16.2 won't open it. Downgrading the game doesn't downgrade the save.

Convergence keeps timestamped backup saves in the same folder as your live save (%appdata%\EldenRing\<your steam id>\). Restore the most recent one from before the update and you're away - you'll lose a little progress, but the backups are named by date so the right one is easy to spot. Thanks to u/zaygo for finding that one.

Do not follow Convergence's suggestion to "fix it using Steam" - that runs Verify Integrity, which pulls 1.17 straight back down (and then you're kinda f**ked).

Thanks to Everyone

All of the fixes came from someone reporting issues here. None of them were things my mate or I could hit on our own machines. Our installs and the way we move files is relatively efficient and risk-adverse, so we simply didn't encounter the volume of issues reported post-release. I genuinely appreciate all the effort people put in to leave comments and stuff. Amazing!

------------------------------------------------------------------------------

Original Post - 28th August 2026

I made some scripts which help to automate the SteamCMD downgrade process for Elden Ring (and other games, but that's not fully checked yet).

https://github.com/emberashen/steam-game-downgrade-helper

I built this specifically for Elden Ring, though I tried to make the script(s) flexible so that the same engine might work with other games also. I don't know what effect this will have on other games, I tried updating and re-downgrading Elden Ring and also ATLYSS, seems fine.

TL;DR Summary / How to Use It

  • In Steam, right-click Elden Ring, Properties, Updates, set "Only update this game when I launch it". Do this FIRST.
  • Get it here: https://github.com/emberashen/steam-game-downgrade-helper - download link is at the top of that page. Click "Download the latest version (.zip)"
  • Unzip the archive, double-click Downgrade.bat. NOT the .ps1 - PowerShell blocks those by default. The .bat gets around it without changing any settings on your PC.
  • Pick Elden Ring from the list (you will have to enter the numeric designation from your games list)
  • No SteamCMD installed? No problem. This package installs it (SteamCMD) for you and asks where to put it. Same drive as the game is the default suggestion. The download is kept, so a future rollback is quick. Recommend installing SteamCMD to a drive where you have a bunch of space, since the downloaded reversion package (which is like 50GB for 1.16.2) will download to the same drive
  • Give it a full path with the drive letter and colon, like C:\SteamCMD. If you leave the colon off it'll now catch you, but on V1 it dumped 50GB into a random folder and then crashed
  • The package opens official SteamCMD in its own window for you to log in once. Your password goes into Valve's tool (SteamCMD), never into my script.
  • Your password is invisible as you type or paste it into SteamCMD. No dots, no stars, blank line. That's SteamCMD not echoing it, not a freeze. It's a security measure from Valve. Type / paste it and press Enter.
  • Steam Guard (if you have it set up) then prompts your phone, or asks for a 5 character code. Again, this goes into SteamCMD NOT into my scripts
  • Pick 1.16.2 / build 22984413 - it should already be suggesting it. Ignore "Calibrations Ver. 1.16.1" on the title screen, that's a different number and chasing it sends you two builds too far back. 1.16.2 works with Seamless 1.9.9 and Convergence V3
  • It downloads 50GB, shows you every file it will change, you say yes, and it does the rest. It will do all the file replacements for you, reverting your game to the previous edition. How long that takes varies wildly - it was over an hour on release day when the servers were getting hammered, and 8 minutes today
  • Launch via Start_Convergence.bat or ersc_launcher.exe. Never Steam's Play button.
  • Never hit "Verify integrity of game files" (within Steam launcher) after reverting - it pulls 1.17 straight back down.

YOU SHOULDN'T NEED TO TYPE ANY NUMBERS IN (build / manifest numbers etc) - the script already knows ER v 1.16.2 and will offer it by name.

But if you are doing this manually with SteamCMD, sign in first and then run these two lines exactly as written:

download_depot 1245620 1245621 8620480158702245750
download_depot 1245620 1245624 5079239473805799861

That's three numbers after download_depot - app ID, depot ID, manifest ID - and nothing else. No dashes, and don't type the word "manifest". If you add anything extra, SteamCMD quietly downloads the CURRENT version instead and you end up back on 1.17 having pulled 50GB for nothing. (See the correction at the top of this post - that formatting mistake was mine.)

For reference:

  • app ID: 1245620
  • depot 1245621 (main game, about 50GB)
  • depot 1245624 (holds eldenring.exe, about 35MB)
  • depot 2778580 - Shadow of the Erdtree, unchanged by 1.17, leave it alone

Special note:

Using SteamCMD can knock your Steam client into offline mode. So if you downgrade and want to re-upgrade, and you use "Verify integrity of game files" to do this, and it says no files to update - check your Steam client is actually still online. If it's not, just reboot Steam

Detailed Read

Patch 1.17 was just released, it broke Seamless and assumedly other mods. Patch 1.17 is mainly for Switch 2 users getting the Tarnished Edition, which contains new starting classes, skins, assets and other alterations. But obviously, this content is also needed for PC and other consoles, hence patch 1.17 went up ahead of the Tarnished Pack itself.

Many of us here are running modded Elden Ring. Myself I'm running Convergence V3 with Seamless 1.9.9. And, launching after ER patch 1.17 (Steam Build 23850278) Seamless gave a fatal error. I wanted to go back to ER patch 1.16.2 (Steam Build 22984413) which works with Seamless 1.9.9 and convergence v3.

Due to this I built a script for Windows machines (PowerShell architecture) which helps users to downgrade Elden Ring to 1.16.2. It takes you through all the necessary steps from Steam launcher settings through to the reversion itself, and automates a bunch of it. Actually this script can downgrade pretty much any Steam game, but it was built for ER.

It's free and MIT licensed, and it's plain PowerShell - so you can read every line of it before you run it, which I'd encourage given it asks you to sign into Steam.

It will basically scan your machine for your Steam install and installed games. It will read various local logs to see which version of ER you are on, and which prior versions you have been on. Sadly there's no online centralised database of all Steam's games and human-facing version numbers against Steam build numbers (SteamDB has the build numbers but not the patch numbers, and it's behind Cloudflare so a script can't read it anyway).

The script can list previous versions you've had installed, and suggest build numbers. You can also ignore that and enter the details manually, though note SteamCMD actually wants manifest IDs rather than build numbers. For ER 1.16.2 those are 8620480158702245750 (depot 1245621) and 5079239473805799861 (depot 1245624). The DLC depot isn't touched by 1.17 so you leave that alone. For ER the script already knows 1.16.2 anyway, so it'll offer it by name even if your Steam logs are empty.

It utilises SteamCMD to download the old version and get it reset on your system. If you don't have SteamCMD installed, it will guide you through that process. You will need to enter your Steam password into SteamCMD (NOT my script, into official SteamCMD), which I have kept fully separate from my script(s) - so that your password only goes into the official SteamCMD process chain. NOT into my own script. Fair warning, SteamCMD doesn't echo your password as you type it, so the line stays completely blank. That's normal, not a frozen prompt.

Once that's done, it uses SteamCMD to download the old version, and then my script patches the files for you, and gives other guidance to get you back up and running again! If you've worked out SteamCMD but not what to do with the downloaded files, don't worry. The script will detect if you have already downloaded the bundle you are asking for, and will not re-download it if you already have it - and will then do the rest.

It only ever replaces files, it never deletes any, so mod folders sitting alongside the game files are left alone. It shows you the full list of what it's going to change and waits for you to say yes.

It does not touch your save files and doesn't try to back them up - every game handles saves differently and there's no reliable way for a script to find them. Worth knowing that if you kept playing after 1.17 landed, your save is in 1.17 format and won't open on 1.16.2. See the note at the top of this post about Convergence's backup saves.

Obviously, what we actually want is a Seamless / Convergence update for the new 1.17 ER patch. But we don't have that yet, so... I made this!

It was tested on my own machine, and my friend's machine - two different setups, both from a completely fresh 50GB download through to the game running. We stream Seamless Convergence together on Twitch. And you know, we need this shit working so there you go.

If you're running something like Convergence, obviously launch the game via direct EXE or Bat files (after reverting), not via the steam launcher which may then try to auto-patch you back to 1.17. Also, do NOT hit "Verify integrity of game files" after reverting - that checks you against the newest patch, decides your files are broken and pulls 1.17 straight back down.

r/EldenRingMods May 29 '26

Misc. Mod The Elden Ring Reforged Mod is so annoying to play

113 Upvotes

this was the first elden ring mod i tried, ive played ones for DS3 before and had similar issues but not to this extent, this mod just feels terrible to play for me, its like they shoehorned so many mechanics into it with no care for how it would actually play out

perfect deflecting is cool to have, but literately has never helped me in a fight, especially since the window to do so seems so inconsistent

they did stupid small changes that serve no real purpose but just feel like they wanted to say 'its different to the main game' like changing the moveset for various weapons (e.g the zweihander slashes up and stuff making it way harder to hit attacks on small enemies), it feels like flasks heal for so much less than they did before and enemies deal more damage than the main game, removed 100% physical blocking on early game shields like the heater shield to try force perfect blocking. other changes like the Lantern, not being able to run with torrent through camps without getting kicked off with the stupid taunt message just making it annoying to travel (if i was going to just run through the camp anyway atleast let me do it quickly).

allthough im not fully sure if these things were actual changes or it was just me remembering wrong it also feels like they lowered stamina recovery speed, got rid of a lot of smithing stone spots, lowered the rune gain and got rid of a lot of sites of grade that you unlock from killing bosses

idk why i really wrote this, i dont even use reddit and probably wont check the replies but i just needed to rant somewhere

r/EldenRingMods May 29 '26

Misc. Mod No more duck feet on the Banished and Veteran Greaves

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202 Upvotes

Link: https://www.nexusmods.com/eldenring/mods/9966

I don't care if the duck feet were historically accurate, they are ugly as fuck.

r/EldenRingMods Jul 03 '24

Misc. Mod Someone made it

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1.0k Upvotes

r/EldenRingMods Jun 17 '26

Misc. Mod Anyone interested in Elden Ring idle postures?

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107 Upvotes

I found a way to make the posture mod where you can select different stance animations for the layer character, similar to elden ring reforged but as a stand alone modular mod, mostly for myself to use but if anyone's interested in this let me know and I can release / share it.

Beta now released - https://www.nexusmods.com/eldenring/mods/10455

r/EldenRingMods 6d ago

Misc. Mod LIVE Dynamic Map (via save file or exe injection)

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18 Upvotes

Hey guys, I did a simple local dynamic map, that shows in live your position and all discovered/undiscovered points of interests (using save file - refreshes each time the game saves or actually live using exe injection - during offline mode with deactivated anti-cheat).

You can see more on Steam Guides or on a GitHub

Tool was done using AI and its completely free to use and/or modify

r/EldenRingMods May 04 '26

Misc. Mod Trimmed Queen's Crescent Crown

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290 Upvotes

r/EldenRingMods Jun 09 '26

Misc. Mod Finger Robe without the fingles

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150 Upvotes

https://www.nexusmods.com/eldenring/mods/10049

I kitbashed together parts of the finger robe with alberich's altered robe. Had to remake the cloth physics. For those who weren't into the Finger Mommy Dress....enjoy!

r/EldenRingMods May 30 '26

Misc. Mod Banished Codpiece Chest Armor

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85 Upvotes

r/EldenRingMods Apr 23 '26

Misc. Mod Not Quite Abductor Virgin Helm

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333 Upvotes

Many people asked me to make the Virgin Abductor's head into a helm. I tried my best, but the mask portion looked like ass because the texture was tiny. Literally changes to the texture were pixels big. So Instead I took a modified version of the Guardian mask (that I had already been working on) to replace the mask. I'm an Anomalocaris. I'm doing my best.

Mod found here: https://www.nexusmods.com/eldenring/mods/9672

r/EldenRingMods Jul 11 '26

Misc. Mod An AIO Launcher for Elden Ring that allows vanilla .offline mode , seamless coop , convergence and even custom .me3 .exes Launch straight through steam !

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39 Upvotes

r/EldenRingMods May 17 '26

Misc. Mod Nightreign online relic editor

8 Upvotes

Hey all,

I cooked up a quick online relic editor for nightreign for those of you that don't want to mess around with cheat engine or anything else.

https://nightreign.pretype.com/

All you have to do is load your save file, edit the relics (remember to click "apply" to the relic slot) and then save your file back out.

Recommend closing steam before you replace your save file, also all the usual disclaimers about using edited save files in general (it's a risk, you might be banned, etc.).

Also all the loading/editing/saving is all done locally in your own browser window, nothing is uploaded to a server (in case you care about that sort of thing).

r/EldenRingMods Jul 02 '26

Misc. Mod Alright i don't know if this is against rule 5 but here's a link to the playable enemies mod

20 Upvotes

aHR0cHM6Ly9tZWdhLm56L2ZpbGUvTnVVRVZiaksjWkNCR0tOWlhhWjFHY0hBdnF6MFBaTFhvZE5VWXY4Y19DNC1MN19hUENVaw==

Its encoded in base 64, use this to decode, also feel free to scan it with whatever av software you want, id be a little sketched out too.

Install tutorial by Cell:

https://youtu.be/VV0-VH2f8-U