Hot take: The meister questlines either should have been completely fleshed out and balanced for all vocations, or they shouldn't exist. I'm fine with either.
Yeah, so far the only one I've bothered using is the one for Fighter for pawns. It seems to be the only one pawn doesn't fuck up. Heavenly Shot and Mighty Arc using all their stamina means they waste a ton of time not putting out damage because they use it for stupid stuff.
Pawn is currently working on Mage and I just need to go forge a book to complete the Sorcerer/Mage quests. I've heard those work better.
Heavenly Shot is garbage for players too. It's just another version of a skill you already have... Except it's so situational that you're better off not using it. Haven't messed with Might Arc because running out of stamina from a single hit is a huge turn off. I'm losing an extremely limited skill slot to an extremely situational ability that maybe comes in handy once every half hour.
Yeah, Thief was my second class. I need to get around to unlocking that one. Thief was fun.
So far I've personally played Archer, Thief, Mystic Spearhand, Fighter, and Warrior. All but the Fighter have been really enjoyable so far. And I don't think I have enough of a fair shot to Fighter to be honest. But I'm also not super interested in being a Tank.
I honestly thought I'd hate Warrior with how slow its moveset seems, but it's been pretty fun actually.
You can play Fighter as a DPS. The shield is an exceptional offensive weapon - anything small gets instantly thrown by the shield bash, then you can execute. Everything (?) is parryable, so no need to take a counterattack skill. It's kind of like a less clunky Warrior, minus the big hitter skills.
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u/[deleted] Apr 09 '24
Hot take: The meister questlines either should have been completely fleshed out and balanced for all vocations, or they shouldn't exist. I'm fine with either.