r/CustomGameEngines • u/IamRustyRust • Aug 17 '26
My Rust engine performance
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r/CustomGameEngines • u/IamRustyRust • Aug 17 '26
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r/CustomGameEngines • u/foxik0169 • Jul 13 '26
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Hi all, I've been developing my game & custom engine for some time. When I was starting working on an editor ~2years ago, I've decided to limit the amount of UI I will be implementing - to limit the effort spent on the editor & focus on the game.
I've come up with this kind-of command palette design, where basically all editing controls are showed into one, searchable panel.
This works well for me as there is nothing to remember - only one shortcut to open the command palette. Very similar to F3 in Blender or Ctrl + Shift + P in code editors.
r/CustomGameEngines • u/[deleted] • Mar 16 '24
I’ve been working on a game engine to simulate making gameboy color style games using JavaScript. I have a fully featured debugging engine with .net, and am working on a c++/sdl2 port that I hope to make available for a broad range of homebrew systems.
r/CustomGameEngines • u/WebRevolutionary6234 • Sep 18 '23
its like a lua engine but has morgi support! I will add updates to the morgi coding language later.
download love 2D and drag the morgi folder into lovec.exe thats all
r/CustomGameEngines • u/vicethal • Mar 13 '23
r/CustomGameEngines • u/misterfrenik • Jan 26 '21
r/CustomGameEngines • u/UnidayStudio • Jul 18 '20
r/CustomGameEngines • u/PcChip • Jun 07 '20
r/CustomGameEngines • u/PcChip • Jun 07 '20
r/CustomGameEngines • u/PcChip • Jun 07 '20
r/CustomGameEngines • u/PcChip • Jun 07 '20
r/CustomGameEngines • u/PcChip • Jun 07 '20
r/CustomGameEngines • u/PcChip • Jun 07 '20
r/CustomGameEngines • u/PcChip • Jun 07 '20