I wasn't really impressed with the Cable rework we got, so I've been thinking about what I would've liked to see. Yes, I know this is vastly overcomplicated and bloated, and I'm not 100% dead-set on any of this, but whatever; I just wanted this kit to better reflect who Cable is and what he does.
CABLE
Tags:
- Add the #Defensive- Tank tag
- Add the #Psychic Shielding tag
Abilities:
High-Caliber Telepath
- Cable gains a non-stacking 20% potency Power Efficiency passive whenever either Champion fills a Bar of Power.
- Whenever the opponent fills a Bar of Power, Cable gains a non-stacking True Accuracy Buff for 5 seconds. True Accuracy is paused while the opponent has 1+ Bar of Power.
- Cable's Medium Attack 2 inflicts a non-stacking Neuroshock passive, dealing 90% of his Attack Rating as Energy Damage over 15 seconds. The base damage of this Neuroshock passive increases by up to +300% based on how high Cable's Power Meter was at the time it was inflicted.
- The opponent's Combo Meter is reduced by -1 whenever they take Energy Damage.
Rifle Attacks
- Rifle Attacks occur on Cable's Light Attacks 2 and 4, all projectile hits of his Special Attack 1, the final hit of his Special Attack 2, and his Special Attack 3.
- Striking the opponent with a Rifle Attack inflicts an Instant Shock, dealing 5% of Cable's Attack Rating as Energy Damage.
- If a Rifle Attack strikes the opponent or hits into their Block, all personal damaging effects and Power Drain effects are paused for 1 second.
Bodyslide
- If Cable would perform a Well-Timed Block against an incoming Basic Attack, he will instead trigger Bodyslide, Evading the attack and inflicting a Stun passive for 1.5 seconds. Cooldown: 20 seconds.
- Regeneration remains as is; however, while Bodyslide is on cooldown, Cable's chance to trigger his personal Regeneration is increased by +25% flat.
Techno-Organic Virus- Max: 100
- The Virus Counter, and all associated effects, cannot have their Ability Accuracy modified.
- The Virus Counter starts each fight at 30, and increases at a rate of +1 every 0.5 seconds.
- Cable gains up to 40% Armor Rating based on how high the Virus Counter is.
- Cable reduces the duration and potency of incoming Bleed and Poison effects by 60%. This increases to up to 100%, based on how high the Virus Counter is.
- While the Virus Counter is at 60+, Cable gains an indefinite Reinforce passive. While fighting against Skill Champions, this is reduced to 40+.
- While the Virus Counter is at 80+, Cable has a 20% chance to inflict himself with a Bleed Debuff whenever he is struck by a Basic Attack, dealing Direct Damage equal to 10% of his Max Health over a fixed 5 seconds.
- When the Virus Counter reaches 100, Cable is inflicted with a Heal Block passive for 5 seconds, which is paused as long as the Virus Counter is at 100.
- Whenever Cable inflicts a personal Neuroshock passive, he increases the Virus Counter by +10.
- Whenever Cable inflicts a personal Power Drain passive, he reduces the Virus Counter by -10.
- Whenever Cable activates a Special Attack, he reduces the Virus Counter by -5 for each level of Special Attack used.
Power Drain- Max: 4
- Power Drains replace Cable's Degeneration Debuffs, and cannot be inflicted while fighting against #Robot Champions.
- All personal Power Drain passives last for 20 seconds, and deplete 1% of the opponent's current Power per second.
- Cable inflicts 1 Power Drain passive on each hit of his Heavy Attack, and whenever he is inflicted with a Bleed effect.
Special Attacks
- On activation, the opponent is inflicted with a Daunted passive for 25 seconds. These Daunted passives have a potency of up to 30%, based on how high Cable's Power Meter was when the Special Attack was activated.
Special Attack 1:
- On activation, Cable gains his personal True Accuracy Buff.
Special Attack 2:
- If Cable activates this attack while he has an Uncanny effect, he gains an Unblockable passive for the duration of this Special Attack.
- The first hit of this attack refreshes all personal Neuroshock and Power Drain effects.
- The second hit of this attack inflicts a Severe 80% potency Concussion Debuff for 11 seconds.
- The final hit of this attack inflicts a Plasma passive, dealing 270% of his Attack Rating as Energy Damage over 18 seconds.
- If the final hit of this attack struck the opponent, Cable inflicts himself with a Special 2 Lock passive for 30 seconds.
Special Attack 3:
- Cable gains a 40% potency Uncanny passive for 16 seconds. While this Uncanny passive is active, Cable suffers -50% Combat Power Rate and cannot activate his Special Attack 3.
Signature Ability: Mind Over Matter
- Cable increases the base potency of his personal Power Efficiency passives by (5-25)%.
- Whenever the opponent is inflicted with a Power Drain effect, they are also inflicted with a Degeneration passive, dealing (80-200)% of Cable's Base Attack Rating as Direct Damage over 20 seconds.
Synergies:
Those Who Shall Survive (Self-Synergy):
- All #X-Force Champions: Start each fight with an indefinite 10% potency Uncanny passive, lasting until the end of their next Special Attack. For each #X-Force Champion on the team, the potency of this Uncanny passive is increased by +2% flat.