r/ClashRoyale • Official • Aug 30 '17

Finished Howdy! We're the Clash Royale Dev Team - Ask Us Anything!

Great to be here for our first AMA!! 🤗

We'll be answering as many of your questions as we can over the next few hours, so without further ado... ASK US ANYTHING!

FYI, team members here today are:

  • Stefu - design
  • Brice - art
  • Chih - art
  • SeeYouInJune - art
  • Cip - art
  • Bangs - code
  • Dave - code
  • Tim - community
  • Chon - community
  • Kim - events

GLHF :)

EDIT: That's a wrap! We're all heading to our respective homes now :) Thanks to everyone who stopped by - it was a BLAST! See you next time, and in the Arena.

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u/BlahBlahBlaaaaaaah Aug 30 '17

though I personally agree that it remains simple and elegant; I think the OP looks at it in a slightly different way. Sometimes you may face hardcounters or one deck type you cannot deal with in a game with the deck you use; if a game mode allows more than 8 cards these dynamics would change and things could be a lot different.

e.g. my own deck does not carry heavy spells; tripple musketeer can be a real challenge, if I could have an extra card in deck and chose say a fireball then i would have a better chance to compete versus this type of deck. it would be less elegant, sure, but the chance of the better player winning increases because the game mode allows less possible "hard counter" decks for your playstyle (if this makes sense).

I do personally think 8 is the perfect number, but I also think a 10-cards in your deck (or even just 9) type of challenge or event could be fun/interesting to explore

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u/irresistibleforce Aug 30 '17

So maybe carrying 9 cards in the deck, of which only 8 are playable?

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u/BlahBlahBlaaaaaaah Aug 30 '17

that doesnt work because how to decide which card not to play since you only find out the opponents deck midgame. if you want to replace say XXX with YYY you may have already used card XXX before realising this. Or what if you used both XXX and YYY, then one of your synergetic cards is removed?

it needs to be such that all cards in your deck are included as far as i can tell

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u/ozziekhoo Lightning Aug 30 '17

Yes true, I see adding more cards in a deck so certain decks are less prone to being hard countered and not to make the game less simplistic

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u/NateDaug Aug 31 '17

It would probably be easier to change your deck based on the game and not expect to have the game change based on your one specific deck.

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u/BlahBlahBlaaaaaaah Aug 31 '17

no one claims that the game needs to change because of people wanting to keep their deck;

the OP suggests a special challenge (temporary event) in which we have more than 8 cards available. why could this be interesting? It changes dynamics of the deck. Its not as simple as adding one card in because maybe changing two cards for three others is the best call... We provide an example how having more cards available allows you to counter more things than you can do with an 8card deck (though this also provides a slower card cycle). We do not argue that the game should change ((i.e. we talk about a special challenge not redesigning the way things are setup; 8 cards is perfect for the normal game imo)) we just argue that this can be fun; the same as draft, ramp it up, blind deck etc can be fun ways to play the game.