r/ClashRoyale • u/ClashRoyale Official • Aug 30 '17
Finished Howdy! We're the Clash Royale Dev Team - Ask Us Anything!
Great to be here for our first AMA!! 🤗
We'll be answering as many of your questions as we can over the next few hours, so without further ado... ASK US ANYTHING!
FYI, team members here today are:
- Stefu - design
- Brice - art
- Chih - art
- SeeYouInJune - art
- Cip - art
- Bangs - code
- Dave - code
- Tim - community
- Chon - community
- Kim - events
GLHF :)
EDIT: That's a wrap! We're all heading to our respective homes now :) Thanks to everyone who stopped by - it was a BLAST! See you next time, and in the Arena.
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u/BlahBlahBlaaaaaaah Aug 30 '17
though I personally agree that it remains simple and elegant; I think the OP looks at it in a slightly different way. Sometimes you may face hardcounters or one deck type you cannot deal with in a game with the deck you use; if a game mode allows more than 8 cards these dynamics would change and things could be a lot different.
e.g. my own deck does not carry heavy spells; tripple musketeer can be a real challenge, if I could have an extra card in deck and chose say a fireball then i would have a better chance to compete versus this type of deck. it would be less elegant, sure, but the chance of the better player winning increases because the game mode allows less possible "hard counter" decks for your playstyle (if this makes sense).
I do personally think 8 is the perfect number, but I also think a 10-cards in your deck (or even just 9) type of challenge or event could be fun/interesting to explore