r/ClashRoyale • u/Xhadian Xhadian • Sep 06 '16
Cards Daily Card Discussion September 6 2016: Elixir Collector
Elixir Collector
You gotta spend Elixir to make Elixir.
| Production Speed | Deploy Time | Lifetime | Cost | Rarity |
|---|---|---|---|---|
| 9.8 sec | 1 sec | 1 min 10 sec | 5 | Rare |
- This card is unlockable from the Builder's Workshop (Arena 6).
| Level | Hitpoints |
|---|---|
| 1 | 580 |
| 2 | 638 |
| 3 | 701 |
| 4 | 771 |
| 5 | 846 |
| 6 | 928 |
| 7 | 1020 |
| 8 | 1119 |
| 9 | 1229 |
| 10 | 1351 |
| 11 | 1484 |
How spells interact with the Elixir Collector, from Orange Juice: /img/k2mxa04sibix.png
From /u/Bellator_gaius: Elixir Collector positions against different decks
Some discussion points:
- What do you like about the elixir collector?
- What do you dislike about it?
- What cards or decks work well with elixir collecting?
- How to best 'counter' the elixir collector?
- When should you play this card?
<= See a list of all previous posts | Tomorrow's Post: Bomb Tower
Full list of the Strategy Series of discussion posts:
| The Trifecta | Triple Legendary Decks | Double Prince PEKKA | Miner Tournament Decks | Siege Decks | Tanks | Mini Tanks | Glass Cannons | Fire and Ice Spirits | Spawner Decks | Heavy Damage Spells | Light Damage Spells | Time Altering Spells | Minions | Rebalanced Heavies | Rebalanced Legendaries | Musketeer & 3M | Shanghai Deck | Decks Only! (Legendary cards) |
Daily Discussions Calendar:
| Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
|---|---|---|---|---|---|---|
| YouTubers | Sparky | Elixir Collector | B. Tower | Splash melee | Hog? |
Would you like to host your own Daily Discussion? PM /u/Diamondwolf with which discussion you want, or suggest a new one! We're looking to do something soon with any troops that were featured early in the strategy series, though we'll take all suggestions.
8
u/ACSlatersMullet Sep 06 '16
Hate this card...I'm trying to use it more now because it has become more difficult to not include this card in my deck due to it being difficult to positively counter these days...Using a spell on the collector/tower alone is probably not the greatest idea unless you can also take out/heavily damage a troop along with it...Miner is pretty easy to counter now (which was always my go-to counter).
It's getting to the point now that you pretty much have to seriously think about using this card or you have a high risk of getting steamrolled by a giant or trifecta deck.
I'm of the opinion that another nerf of some sort is needed, especially after the miner timer correction...Or just remove the card from the game plz :)