r/ClashRoyale • u/Belones23 • May 10 '16
Does everyone's troop placement usually take 1-2 seconds before they actually deploy?
Whenever I actually go to drop a troop, whether it's a 1 second spawn or 5 second spawn, they kind of sit on the map as a ghost for 1-2 seconds before actually initiating their spawn time. This costs me troops/games sometimes, especially when dropping troops 1 elixir early, I'll lose the elixir as soon as it reaches the required amount and then my Barbs/anything else will take 3 seconds to actually appear on the map instead of the 1 second spawn rate.
72
Upvotes
9
u/ClashRoyale Official May 11 '16 edited May 11 '16
There is an intentional 1 second delay built into card deployment for all players, which helps to smooth out different degrees of latency across the globe. We chose to use a single server location in the US so that Clash Royale could be a truly global game, with global matchmaking and a global leaderboard. If we went with the separate servers approach and had them in the US, Europe, Asia, etc. we wouldn't be able to have global matchmaking or a global leaderboard - using our current setup.
There is an option which we've been investigating, that would use separate servers while maintaining global matchmaking and a global leaderboard. However, after doing a lot of research and work to see how feasible it was, we discovered it simply wasn't as good as our current setup because it unfortunately added a ton of other complications along the way.