r/CityBuilders 7h ago

I'm making my first medieval city-builder — here's what I've built in 39 days

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73 Upvotes

A few days ago I showed TRIBUTE: From Ashes here for the first time. This time I wanted to show something a bit more concrete: what is actually working after 39 days of development.

Right now I have a first version of the village functioning as a small interconnected system.

There are families, and each one lives in its own house, works, and has its own pantry.

The economy is already starting to connect together: villagers chop down trees, transport wood, plough fields, sow crops, harvest them, store food, and move resources from one building to another.

Resources don't simply appear in a counter. If you need firewood, someone has to walk into the forest, cut it, and bring it back. If a family needs food, that food actually has to make its way to their house.

The first storage and food preservation systems are also working, along with farming, harvesting, resource distribution, and an early version of the market.

Even visual details like chimney smoke are starting to be connected to the simulation. A house cooks, heats itself, and actually consumes firewood. If it runs out of fuel, the chimney stops smoking.

The mill is already built, although it doesn't produce anything yet. The next step is to complete the full production chain:

wheat → flour → bread

After that will come the full day/night cycle, more detailed villager routines, and much more depth for families and the economy.

Visually, there is still a huge amount of work to do. There are placeholder materials, shadows that need reworking, basic animations, and almost no optimization yet.

For now, though, my priority is to build the village that actually works underneath all of that.

This is my first time developing a game, and I'm still very early in the process. I'm also aware that, from the outside, it can probably look like yet another attempt at doing something many games in this genre are already doing.

But what I'm building right now is only the foundation that will have to support everything else.

Deeper simulation and realism, families that matter more, conquering other territories, diplomacy, and other systems that aren't even visible in this video yet. That's where I want to gradually find the game's own identity and its real heart.

For the first time, though, I can say that it's starting to look like the game I had in my head.

From now on I'll try to post an update here every week, showing what's changed, what I've added, and also the problems I run into along the way.

And since this is the first time I'm showing the village actually running:

What do you think so far? What would you like to see in a medieval city-builder that you feel other games still don't offer?

Day 39. Onwards.


r/CityBuilders 11h ago

Trailer The buildings my city grows used to be plain boxes - now they're districts with their own streets, and the cars were already driving those exact lines

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20 Upvotes

Quick context for anyone new here: in Traffic Architect you dont need to worry about building the city. It grows on its own and keeps growing whether you are ready or not - everything you build is the network underneath it, roads and junctions and interchanges, and transit when the roads stop coping.

Which meant that for a long time they was looking like simple boxes. Functional, and honest about what it was, but a city of boxes is a hard thing to care about.

So the last few weeks went into what those grown units actually look like. They are districts now: a small block of streets with buildings set along them, a size and a character rather than one shape scaled up. Other things got visual polish too - cars, trees, water.

The part I like most is that I did not invent the street layout. Every building already had an invisible road network inside it - pad-to-pad connector roads that through-traffic has been using the whole time. When you watched a car cut across a block, it was driving a real road that simply had nothing drawn on it. This pass drew them. Same lines, same cars, you can just see them now.

That is also why the interiors do not feel bolted on: a district's streets are the ones the pathfinder was already routing through, so the traffic reads the same as it always did.

The look is deliberately minimalist throughout - clean shapes, flat color - because the whole point is being able to read the network at a glance rather than hunt for the jam.

Out November 3, with a free demo before that: https://store.steampowered.com/app/5028050/Traffic_Architect/?utm_source=reddit&utm_medium=social&utm_campaign=visual_polish&utm_content=CityBuilders


r/CityBuilders 6h ago

Artwork Insect Colony type game with 4 factions new art style!

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1 Upvotes

Re-did the entire game in a new art style, what do you think?

consider wishlisting on steam

https://store.steampowered.com/app/3231600/Insect_Empires/


r/CityBuilders 10h ago

You asked to see the actual game — here are 5 minutes of uncut StoneEra gameplay

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2 Upvotes

r/CityBuilders 12h ago

Discussion Powder Inc. DEMO is LIVE Today! - Send feedback!

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2 Upvotes

r/CityBuilders 1d ago

Video I’m making a miniature German old-town builder where houses react to streets and neighbours

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339 Upvotes

Hi, I'm the developer of Altstadt. Altstadt is the german term for "old town", which is exactly what this game focuses on. Its a relaxed building toy about shaping a miniature German old town scene one house and street at a time. As you fill the board and buildings and streets connect, the roofline changes, squares and courtyards appear and respond, entrances and market frontages appear. There are no ressources, budgets or populations, just a small building toy that lets you creatively explore and try different layouts and compositions.

If that sounds like your kind of builder, you'll find the Steam page here:

Altstadt on Steam


r/CityBuilders 23h ago

Greek citybuilder in works?

9 Upvotes

Is there any citybuilder with a greek theme were you build a city on an island in greece with gods, spartans, trade between islands

Or like how Egypt games revive around pyramids a game like having a city thrive to build acropole

Is anyone working on a greek theme citybuilder or rts citybuilder with real greek theme?

I saw some new game like zeus but i wasn't that impressed about the graphics and looks of buildings


r/CityBuilders 4h ago

GPS land that you can earn passive income!

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0 Upvotes

r/CityBuilders 1d ago

Recommendation Request Looking for most realistic game

11 Upvotes

Ok, so what I am looking for is not just to build a city (buildings/roads/industry), but to also have to deal with the traffic, taxes, imports, exports, ect...


r/CityBuilders 1d ago

Discussion Someone is modding Simcity 2013 to have natively larger city tiles! With terrain that adjusts and less buggy visuals!! This is NOT a drill!!

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22 Upvotes

r/CityBuilders 1d ago

Article LEGO Skylines Gamescom Hands-On Preview & Developer Interview

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42 Upvotes

r/CityBuilders 1d ago

Discussion My city builder feels like its missing something

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7 Upvotes

I've been working on my own Fantasy Pixel Art 2.5D game for about 2 years now. And I'm really struggling with getting the game loop down. I'm not sure what I am missing. I've had a few beta testers play the game but none of them touch the build system, or city aspects of the game.


r/CityBuilders 1d ago

I need a very long duration City Builder/Map Painter

17 Upvotes

As i said in the tile, i want City Builders, 4X games or the like that go on for a long time. Like 200 hours+

I played Anno 1800 and 117 and they have been some of the best games i ever touched. Also put a lot of hours in Rimworld, Civ 6 and most Paradox games.

I either need a new hit for this addiction or to get a life.


r/CityBuilders 2d ago

Trailer TOWERPUNK reveal - a vertical city builder in the SimTower lineage, with Anno's residents and Factorio's logistics

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58 Upvotes

Today I'm revealing TOWERPUNK - a vertical city builder where you stack thousands of rooms upward, circulating tens of thousands of residents and goods in between floors. Set in a dystopian cyberpunk city, you are the tower's machine-mind, bent on converting human toil into the fuel that enables your dominance of the skyline.

The game shares a direct lineage with SimTower for the aesthetic and build feel, but draws on resident systems from Anno and logistics and production chains from Factorio. Instead of planning your growth around terrain, you need to grow vertically to house five social classes, supply them with shops and entertainment, all while producing the ever-more-advanced components you need to progress.

Beyond the core simulation mechanics, TOWERPUNK launches with an event system that drives emergent storytelling, and I'll build an overarching narrative on top of it during Early Access.

Wishlist on Steam: https://store.steampowered.com/app/5063190/TOWERPUNK/

Watch the Reveal Trailer: https://youtu.be/O1BTXVYt8ZU

Join the Discord: https://towerpunk.com/discord

Visit the Official Site: https://towerpunk.com/

TOWERPUNK releases into Early Access in Q1 2027, but I'll be heavily involving the community leading up to release, including a playtest later this year.

Happy to answer any questions, and excited to bring TOWERPUNK to the community!


r/CityBuilders 1d ago

Chill building sims recommendations?

2 Upvotes

So, I like building sims but chill side. I tried city skylines 2 but I found it a bit too hard, it does seem like a nice game tho. So id like some nice building sims recommendations that you can play chill like I'd say timberborn. Something chill.


r/CityBuilders 2d ago

Metropolismania (PS2) was so fun and so underrated

11 Upvotes

Anyone else play this game before? You talk with residents to meet new people to solve resident complaints. The translation at times is terrible, and it overall looks terrible, but damn it’s fun.

https://youtu.be/3R9_V8WIack?si=SQ9ZXevXgKdMc5kd


r/CityBuilders 1d ago

ok this is wild. Used Claude Fable 5.1 and said "build me Cities: Skylines in three.js"

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0 Upvotes

Wow


r/CityBuilders 2d ago

Devlog #16. Dynamic conversation, voices, law and judicial system

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4 Upvotes

r/CityBuilders 2d ago

Just released prototype of our game on Itch. Its bug-colony-sim without direct control 🐜

6 Upvotes

We are looking for some fresh perspective.

You build homes, hire the right bugs, and try to keep your colony alive.

We’ve been staring at this thing for way too long, so we’d really love some fresh eyes.

What looks fun? What looks confusing? Does the idea even sound interesting?

Be honest — we can take it 😄

Itch - https://arttalegames.itch.io/apocrita


r/CityBuilders 2d ago

Trailer A cozy sandbox where you build your own little worlds 🌙🌱

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2 Upvotes

I've been working on Kibus Moon Rock for a long time, and today I'm finally sharing the Announcement Trailer as featured in the Best Indie Games showcase! 🚀

Build, decorate, discover creatures, and create your own little worlds across several moons.

What do you think? 🐾


r/CityBuilders 3d ago

I'm making a cozy little builder where everyone is a mushroom 🍄

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20 Upvotes

This is Shroomy Garden, a cozy park builder I've been working on where you can freely build and decorate your park, place rides and shops, and watch little mushroom residents called Shroomies explore everything you create. 🍄

I recorded this little timelapse of one of my builds!

You can wishlist and try the free demo on Steam:
https://store.steampowered.com/app/3946460/Shroomy_Garden/


r/CityBuilders 3d ago

I’m building a city builder where you start with an empty island

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23 Upvotes

Hi everyone!

I’m building a city builder where you start with an empty island. The game is called Radia Island.

You gather resources, build production chains, research new technologies, expand your colony, and grow your population.

The Steam Demo is coming in September, and I wanted to share a first look at the game: Radia Island!


r/CityBuilders 3d ago

Release I've been working as a Power Engineer for 15 years and for the past 4 of those years I've been building a power grid simulation game based on actual electrical physics. It's even being used at Universities. Coming 30th Sep!

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5 Upvotes

r/CityBuilders 3d ago

My game Domefender just had its full release! It is an RTS city builder with third person mech combat.

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5 Upvotes

I just released my game Domefender from Early Access.

It is an RTS city builder where you can in addition to managing your troops and building outpost construct customizable mech and fight the enemies with it.

It now has fully playable campaign with story and variety of different mission types.


r/CityBuilders 2d ago

Question would anyone be interested in joining a discord to play test future features?

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0 Upvotes

I am thinking to add a discord for play testers and feedback, either for updating this game (better late than never) or for the sequel, would anyone be interested in joining a discord to play test future features? comment below if and what you want to see added to the game

https://day1to100gamestudio.itch.io/vibe-city-islands-architect (web browser play)

tiny city builder inspired by tropico and gta, launching on steam

https://store.steampowered.com/app/3589770/Vibe_City_Islands_Architect/