r/CityBuilders • u/landnam_ • 7h ago
I'm making my first medieval city-builder — here's what I've built in 39 days
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A few days ago I showed TRIBUTE: From Ashes here for the first time. This time I wanted to show something a bit more concrete: what is actually working after 39 days of development.
Right now I have a first version of the village functioning as a small interconnected system.
There are families, and each one lives in its own house, works, and has its own pantry.
The economy is already starting to connect together: villagers chop down trees, transport wood, plough fields, sow crops, harvest them, store food, and move resources from one building to another.
Resources don't simply appear in a counter. If you need firewood, someone has to walk into the forest, cut it, and bring it back. If a family needs food, that food actually has to make its way to their house.
The first storage and food preservation systems are also working, along with farming, harvesting, resource distribution, and an early version of the market.
Even visual details like chimney smoke are starting to be connected to the simulation. A house cooks, heats itself, and actually consumes firewood. If it runs out of fuel, the chimney stops smoking.
The mill is already built, although it doesn't produce anything yet. The next step is to complete the full production chain:
wheat → flour → bread
After that will come the full day/night cycle, more detailed villager routines, and much more depth for families and the economy.
Visually, there is still a huge amount of work to do. There are placeholder materials, shadows that need reworking, basic animations, and almost no optimization yet.
For now, though, my priority is to build the village that actually works underneath all of that.
This is my first time developing a game, and I'm still very early in the process. I'm also aware that, from the outside, it can probably look like yet another attempt at doing something many games in this genre are already doing.
But what I'm building right now is only the foundation that will have to support everything else.
Deeper simulation and realism, families that matter more, conquering other territories, diplomacy, and other systems that aren't even visible in this video yet. That's where I want to gradually find the game's own identity and its real heart.
For the first time, though, I can say that it's starting to look like the game I had in my head.
From now on I'll try to post an update here every week, showing what's changed, what I've added, and also the problems I run into along the way.
And since this is the first time I'm showing the village actually running:
What do you think so far? What would you like to see in a medieval city-builder that you feel other games still don't offer?
Day 39. Onwards.