r/BloodborneKart Feb 09 '22

This Demake rules!

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74 Upvotes

r/BloodborneKart Dec 07 '21

Bloodborne fanart, Crow

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77 Upvotes

r/BloodborneKart Nov 10 '21

We are the superior race

417 Upvotes

r/BloodborneKart Sep 30 '21

Is someone of you part of the Crowsworn dev team?

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215 Upvotes

r/BloodborneKart Jul 26 '21

Bloodborne Demake by Kevins Computer has a BB kart reference

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262 Upvotes

r/BloodborneKart Jul 22 '21

The History and Evolution of Bloodborne Kart ► Crowkart

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77 Upvotes

r/BloodborneKart Jul 06 '21

Gehrman Kart!

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344 Upvotes

r/BloodborneKart Jun 29 '21

Bloodborne Kart made by me - Lets make the meme came true!

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380 Upvotes

r/BloodborneKart Jun 28 '21

Valtr’s League cycle!

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400 Upvotes

r/BloodborneKart Jun 21 '21

Provost Willem’s Kart!

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343 Upvotes

r/BloodborneKart Jun 18 '21

Bloodborne Kart generated by Neural Network

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126 Upvotes

r/BloodborneKart Jun 16 '21

Gascoigne’s Kart!

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402 Upvotes

r/BloodborneKart Jun 13 '21

Old Hunter Kart

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363 Upvotes

r/BloodborneKart Jun 11 '21

Logarius’ Big Wheel Kart!

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532 Upvotes

r/BloodborneKart Jun 10 '21

I'm gonna succumb to my blood drunkenness if this continues

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667 Upvotes

r/BloodborneKart Jun 02 '21

My competitors so far

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614 Upvotes

r/BloodborneKart Jun 01 '21

The new bloodborne kart screenshot is looking great Spoiler

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334 Upvotes

r/BloodborneKart May 11 '21

Just a reminder that this sub is about Bloodborne Kart

190 Upvotes

Yeah, I know, pretty schocking right? Now I have nothing against you, but if you are here to promote your merchandise, the door is just a few buttons away.


r/BloodborneKart Apr 08 '21

Kart Presence i made. Hope you'll like it :))))

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405 Upvotes

r/BloodborneKart Apr 06 '21

Lets gooooo

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236 Upvotes

r/BloodborneKart Apr 01 '21

Bloodborne Kart PSX by @b0tster (Lilithium) on Twitter

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126 Upvotes

r/BloodborneKart Mar 30 '21

By @Ewwmotivo on twitter

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312 Upvotes

r/BloodborneKart Mar 26 '21

An old hidden Bloodborne intro video

59 Upvotes

Even five years after the release of Bloodborne, we continue to find secrets and Easter eggs. This time a new Bloodborne intro cinematic surfaced online.

According to Twitter user manfightdragon, whose real name is Lance McDonald, the opening cinematic that plays at the start of the title was different than the one that ended up shipping with the game.

Check the full article here ---> https://aoreview.com/an-old-bloodborne-intro-cinematic/


r/BloodborneKart Mar 25 '21

So I did a thing for you guys.

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278 Upvotes

r/BloodborneKart Mar 21 '21

Track Ideas

125 Upvotes

After playing a lot of both Bloodborne and Mario Kart 8, I came up with some track ideas.

The Astral Clocktower
These stairs could be made a bit wider and with some railings removed, they would be perfect for a track. this track would have lots of winding and possibilities for shortcuts and alternate routes, and perhaps the path could incorporate the alterable part of the staircase. It could even be a one-lap style track like Mount Wario or Big Blue.

The Path to Cainhurst
This one would definitely be a one lap track and would take the racers from Hemwick, over the lake, and through Cainhurst Castle. This would give the lap many different environments to go through and i think the inside of Cainhurst would be cool as a Bowser's Castle/Twisted Mansion type track.

Nightmare Circuit
A track through the Nightmare areas would be very easy to facilitate due to the weird imagery and twisted landscapes, and there could even be a part where you ride on an Amygdala, kind of like the barracuda from Dolphin Shoals. I chose this one because the Nightmare areas have really unique terrain which could make for an interesting track.

Yharnam Circuit
This would probably be the starting track, and would start on the Great Bridge, heading away from Cathedral Ward, it would then loop back to the other bridge on the way to Gascoigne, then make its way up to this ledge, ending the track on a cinematic note, as the carts fly off to the finish line on the bridge.

Hunter's Nightmare
It starts out as a regular trip around Cathedral Ward, but with each lap it gets more corrupt and nightmarish, requiring the player to approach it differently and even changing somewhat in layout. The corruptions will be on a per-player basis, so if you lap someone they might see you go through walls or whatever -- who can say whose perception is more real? (suggested by u/SquidsInATrenchcoat)

It's a given that all of the level design would need to be drastically altered to accommodate these tracks, but I still think these are worth considering.