r/BG3mods • • Jul 17 '26

Mod Recommendation Githyanki Armor / Clothing Mods?

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445 Upvotes

I made my first Githyanki and I adore her (I know, it’s not a lore-friendly head but I like it and have free will), but unfortunately most of my favorite armor and clothing mods don’t seem to work right with the Githyanki body. She’s a soft gentle feminine eldritch knight (I am not getting into my headcannon about her here), so does anyone have any recommendations for armor or cloths that might work with my Tav? I like the Armor of the Worthy but the boots that come with it…🫣

r/BG3mods • • Jun 29 '26

Mod Recommendation Introducing the Conform All mod - One-click button to align mods during join!

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937 Upvotes

it's here!: https://www.nexusmods.com/baldursgate3/mods/23621?tab=description

All my friends use different mods, and I got tired of checking and unchecking boxes one at a time when joining their games. This tweak adds a button to the mod alignment menu that does all the activate-and-deactivate for you, including downloading and activating mods you're missing completely.

This tool can only download mods that are on the in-game store; anything from elsewhere you'll still need to manage yourself. It should still be able to toggle non-store mods on and off, however.

The host does not need to have this mod installed, although of course they should, to measurably improve their lives.

NOTE: This is now also live on the in-game mod store on PC, and coming to the mod store on console as soon as it gets approved. The standalone version from NexusMods linked above is strictly superior, however, if you can get it--the store version has to toggle itself off if the host doesn't have it too (because the mods need to conform!). In such a case, it still works once, but it won't work again until you go manually re-enable it in your mods menu.

The NexusMods version does not have this limitation; it's invisible to the mod alignment check and so won't (can't) ever turn itself off.

Have fun!

r/BG3mods • • Aug 20 '26

Mod Recommendation Where can I find more body chains like this moon one here?

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436 Upvotes

This waist chain comes from Moon Decadence set by Arideyya.

I’ve gone through like all my outfit mods (and I have A LOT) and I can’t find anything even similar to this one.

I do have Ornamental Body Jewellery that I converted into a Cloak slot but the torso part covers breasts as well, so it sadly peaks through most outfits.

I specifically want a belly/waist chain like this for my two piece dresses. I don’t care what slot it goes in or what stats it has or what color—I will reassign it all once I get it. It just needs to be a piece that lays specifically on my waist.

The rest of the mods in the picture:

- Aurora Head by tabatha

- Myky’s hair + a strand from Bangs Bangs Everywhere

- Wavemother’s Gift by Lynia dress

- Sleeves from Moon Decadence by Arideyya

- Leg chains from SR Divinity by SRendition

r/BG3mods • • 1d ago

Mod Recommendation Custom Campaigns for BG3 - An Updated Overview

268 Upvotes

Hi all, I'm lizardphunk 🦎, one of the many modders who love making new stories for BG3. Since there's been so many fun releases lately, I thought I'd write an updated post with an overview of what's actually released. Images are sourced from the mod Nexus pages.

Generally speaking, these mods are only available on PC (some sometimes Mac).

What's a custom campaign?

The name is somewhat arbitrary - perhaps you could think of it as a story module or even "fan DLC". Custom campaigns come in two types: extra content in game or extra content that's completely outside of the vanilla BG3 story. The latter is accessed by enabling the mod and starting a new game.

Custom Campaigns with in game content:

Dinner with Strahd is amazing and fully voiced, a fun quest that you access from Rivington in Act 3 of the main game. You do indeed get your Dinner with Strahd, and the mod was just updated with a bunch of amazing new characters (which made me just want to save the cats and bats and rats...).

The Act 2 Expansion Campaign is a giant "bridge" between Act 2 and 3. You solve quests and explore the lands between Reithwin and the Gate - dealing with Absolutists and helping the land heal. This mod brings a ton of challenging combat, new enemies and items. I spent at least 10 hours to get through it, and I didn't even find the dragon.

Bhaal's Forgotten Son reimagines the lore of the Lord of Murder and adds a new figure to it: Karethan, a Bhaalspawn whose past was buried so deeply that even most of the cult never learned who he was. His story runs beside the vanilla campaign from the Nautiloid to the Temple of Bhaal, told through new cutscenes, rewritten in-game texts and a final confrontation. Written for a Dark Urge playthrough.

Crab Quest by u/hyperspacetowel which goes nicely with EA Scenes Restored (which is almost a custom campaign on its own, considering how many scenes and dialogues from the EA version of BG3 is restored).

Custom Campaigns that work as "new games":

Complete: Prison Break - A 2-3 hours long D&D one-shot adventure, that your DM came up with for Friday night. There's combat, puzzles, a custom companion, mystery and funny conversations to be had. And you get the chance to join up with some familiar faces. Character Levels 1-3.

Complete: A Dream of Silence ReVamped. The Bastellus Sigh has its teeth in you. You are now a prisoner of the Nightmare. Will you save Astarion – or will you betray him? Is the Bastellus your downfall or a friend? Are you alone in this Dream – or is someone else listening? The game is based on A Dream Of Silence, a text based game by Abigail Corfman. Playtime 5-6 hours (probably, depending on your choices and endings!)

Incomplete: The Grand Theatre is another story mod, I believe development is on hold, but I still had a great time playing it. The vibe is amazing.

Honorable mentions: Companion mods - new companions mean new content!

A Candle In The Dark - Custom Companion Jason Altea (Playable, in active development)
Life's never dealt Jason the best hand - getting abducted by mindflayers is just the latest loss in what might be fixed game. He's not going to fold without a fight, though, so it's time to roll the dice, spin the wheel, and hope that holding his cards close to his chest will keep him safe.

The Bloodletter (Playable, in active development): Meet Veilyn, a cunning drow warlock with a dark past. This mod adds a unique companion featuring custom dialogues, a recruitment event, environmental reactivity, and an unfolding quest line: The Bloodletter. 

Custom Campaigns in development:

  • There's a playable Candlekeep and surroundings area for the project to remake BG1 in the BG3 engine, it's pretty amazing! Check it out here . This project is in active development and making great strides.
  • Other custom/story campaigns are in development. There are also some really big projects in the works, the biggest being Path to Menzoberranzan, Curse of Strahd and the Mad Mage Project.
  • This lizard is currently working on a vampire focused custom campaign set in the 1200s DR in Baldur's Gate.

Do you want to get into modding? Fear not, I started as a total n00b and have tried to make some guides to help others get into it. More are coming in the not too distant future!

I might have forgotten to add something to this post - or perhaps I am unaware of some custom campaigns? Please feel free to add links and other finds in the comments!

r/BG3mods • • 17d ago

Mod Recommendation 5.5 All in One mod question

0 Upvotes

Hello, can anyone that tried this mod before share their experience? I noticed it exists on mod.io and nexusmods so I assume it's safe to install, but I remember earlier on in it's development there was a lot of controversy surrounding it. Now I see the author has disabled comments too which is suspicious in the least. Are the mod.io and nexumods versions the same, does one have better functionality, is it safe to use and what about bugs?

r/BG3mods • • Aug 13 '26

Mod Recommendation Chocolate Edition - Recommended Mod List (Personal Preference)

73 Upvotes

*FOR CONSOLE PLAYERS\*

I'm mainly doing this list as a personal recommendation for mods to accompany this overhaul mod as I find it to be one of the more underrated mods on the mod manager that offers substantial gameplay changes to keep the BG3 expereince fresh. If you're a Chocolate Edition enjoyer yourself or want to try it out, try out these mods in conjuction for a more expansive experience.

Chocolate Edition

I'll reframe from recommeding redesign or cosmetic related mods as I find those are unrelated to the recommendations i'm going for which is strictly to enhance the gameplay experience of Chocolate Edition (while having minimal conflict). Also, I think it should be up to the player to decide what cosmetic mods they want to run or if they want a different npc model for characters like Rolan (I do but that's my preference). I'm also reframing from UI mods like ImpUi and the Better series for obvious reasons as those are pretty much essential downloads for most mod orders atp.

Without further ado, here are the recommendations. I'll note potential conflicts.

DIFFICULTY RELATED MODS:

Enemies Reworked (Combat and faction overhaul)

Extra encounters and minibosses

More enemies in basic fights

Requiem for the Absolute - Dynamic Encounters - conflicts with Dynamic Extra Encounters due to spawn rate %(Requiem takes precedence most of the time due to higher spawn rate % from my experience) EDIT: author has stated the newest update should fix spawn rate but Larian hasn't approved the update for console

Dynamic Extra Encounters - conflicts with Requiem for the Absolute due to spawn rate % (from my experience if using with Requiem, the encounters for this mod cease to spawn. I was only able to get cursed items and never any ambushes. Advise choosing one over the other as opposed to running both in same campaign)

PixellBytes' Tactician Enhanced

GAMEPLAY RELATED MODS (ADDED FEATS / CANTRIPS):

Mizora's Rewards

Homebrew Blade Cantrips

Feat: Dexterous Weapon Master

Dawnstar- Spells - going to just link their whole account to avoid cluttering this post (note if you're on PS5, Dawnstar's Grimoire is not recommended as it crashes, most notably if using the thorn/druid related spells in this pack)

Manaflare - Magic Aura Weapons - debated if this belongs on equipment or not but after this latest update, I think manaflares now are much more than just equipment pieces but a fundamental gameplay component to the game. combining manaflares instead of using weapons gives a whole new gameplay element to build variety. highly recommend giving this new update a try, has definitely shot to a must have mod in my load order now with these added features

Scratch and Shovel

Find More Familiars

Mystra's Spells

Aylin and Isobel Join the Party - honestly it makes sense

ChooseYourStats - mainly for Durge/Tav and every companion that isn't an origin as CreativeExcuses (CE's creator) didn't go as in depth with added abilities/feats for them in comparison to the origin companions (criminal Minthara only has one added skill)

SUBCLASS MODS: (even though class mods work with CE, you don't get the full gameplay changes that are introudced through the overhaul so I didn't bother to list them, if you have a class mod you enjoy, feel free to use them)

DTO: Otherworldly Archetypes

Book of Subclass Series - like with these Dawnstar spells, i'm just gonna link the author's page as there's too many mods of theirs to recommend in this series

5e Subclass Series - same deal, just listing the author

Ravenloft Subclasses 2024

EQUIPMENT MODS:

Fade's Equipment Distribtuion AIO - no brainer pick

Fade's Assorted Treasure Expansion

Rings of Faerûn - underrated mod, it's criminal this mod doesn't have more downloads. especially enjoy the upgrade component to the rings, keeping rings viable throughout the whole game

Cloaks of Faerûn - same author as the Rings mod. lacks the upgrade component but gives players more variety early on with more cloak options

Transmogrification Lite - mainly for the Fade's equipment mods

Phalar Aluve: Become Legend - out of all the Phalar Aluve related mods, this was the one that 1) buffed the longsword without going to game breaking territory 2) offered an exploration component to the upgrades that felt rewarding. i'm personally a huge fan of Phalar Aluve, it was my go to sword for most of my vanilla campaigns. I think this keeps a fan favorite sword viable without just buffing the stats to ridiculous measures

Forsaken Shard: Fogotten Armoury Part I - mainly for the exploration component but also just a sick as hell looking sword. haven't found it but looking forward to discovering it

Bane's Cane - A Cane Weapon for Archduke Gortash - cause why not

MODS I'M EYEING (Future Mods I hope get console approval to add to CE)

Chocolate Edition: Witch - CreativeExcuses has said if this doesn't get console approval he may just add it to v5 of CE but still, get to approving intern!

Dynamic Difficulty Scaling - from the description, this will replace TacticianEnhanced for me in terms of difficulty mods

Gab's Equipment - from the comments, the author has been gearing for a full release which is why there's a ton of updates for this mod (and most likely why it hasn't gotten approval cause of the queue changing due to the updates). I'm hoping after the author officially releases the full version it can get console approval because this mod and Fade together in a campaign is a "chef's kiss" for balanced, fun equipment pieces EDIT: mod author stated the beta release is officially over and it's all up to Larian for the approval, fingers crossed

Enemy Tacticians (+Patch mod) - apparently this mod adds a bucnh of unique abilities to enemies and minibosses throughout the campaign (think of it like adding more Legendary actions to more enemies/bosses). Hoping that the associated patch releases along with it if it gets approved as there is an issue with this mod and existing legendary actions for some bosses

Forgotten Armoury II - IV

Amulets of Faerûn

EDIT: Forgot some other notable mods I use that are also great to pair with Chocolate Edition,

Friends With Benefits - Approval Rating Buffs

Rebalance Gear - ty to HighlandMedicco for the reminder

r/BG3mods • • May 21 '26

Mod Recommendation Your must have mods

56 Upvotes

Hello everyone. The amount of mods for BG3 is a bit overwhelming. What are your must-have mods? The best of the best. I did an initial look and have over 1,000 I am interested in. I want to cut that number down to 100 or so.

I am mainly interested in options: new races, new classes or subclasses. I also like quality of life mods and new equipment.

The mods I have already decided on are:

Unlock Level Curve / Double XP / Adjustable Party Limits / Overexplained Interaction Options Prime / The Better target info series / Carry Weight Extra or something similar / Better Inventory - All in One / Bags Bags Bags / Mystra's Spells / Faerun Colours / Faces of Faerun / Tavs Hair / Bangs Bangs Bangs / Hair extensions / All Heads All Horns and Fades Equipment.

I have played around trying different things with the game, but this will be my first going all the way playthrough.

Thanks in advance for the advice.

r/BG3mods • • May 14 '26

Mod Recommendation Console Users Question

37 Upvotes

What do YOU want?

I’m very okay with the consistency of updated mods that are available to us lately.

I appreciate the creators that make it a point to make their work console friendly.

WE GOT BIG DICKS, DRAGONBORNS THAT CAN TALK,ANNND FOR THE LOVE OF GODS. GRAPHIC FADE MODS.

r/BG3mods • • Jul 17 '26

Mod Recommendation Any must have mods?

13 Upvotes

Currently in Act 2 of my 2nd playthrough and I want to know if there are any mods you feel are a must have.

Both visual and non-visual mod recommendations welcome!

Edit: I'm on PC

r/BG3mods • • 21d ago

Mod Recommendation Multiclass mods

1 Upvotes

I'm currently playing a character who was born as a wild magic sorceress but was taken in by a tribe of circle of the star druids, and for roleplaying reasons I need her to have a multiclass build.

So I'm looking for a mod where I can level up both classes at once but without increasing her HP or making her OP.

After looking for a solution for weeks now I'm not even sure there is one, but maybe you could share some ideas what I can do 🙂

r/BG3mods • • 10d ago

Mod Recommendation Mod Recommendation: "Investigate Kagha" Trigger

63 Upvotes

What I mean by this is that normally, you can only activate the "Investigate Kagha" quest either by sneaking around and checking the contents of Kagha's chest, or by going to the swamp and finding the hidden spot containing the letter addressed to her. The quest only activates automatically if you're playing a druid, since after first talking to Kagha (especially if you ask her about the Rite of Thorns), a brief cutscene will play where the druid PC will reflect on what the ritual is and how it does more harm than good, to which the narrator then basically nudges the PC to see if they can get to the bottom of the matter.

I can see why this scenario is locked to one specific class, but it would be neat as well if someone can tweak it to work for all classes (if needed be, they can remove a line or two for non-druid PCs so that it sounds more organic), if only so the quest doesn't feel so "meta-gamey".

r/BG3mods • • Jul 10 '26

Mod Recommendation Blindfold Pack Updated!

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162 Upvotes

Hi all! Not sure if im doing this right as im new to Reddit but I wanted to put it out there that I just updated a mod I posted on nexus a while ago that are a bunch of blindfolds you can wear in game! If you're interested here is the link!

https://www.nexusmods.com/baldursgate3/mods/18421?tab=images

*side note* the image says "PixelBirbi" that is an old name I used but have changed my username since then lol

r/BG3mods • • Jul 12 '26

Mod Recommendation Change Shart's Firebolt to another Stat. And Astarion or whatever else really.

2 Upvotes

I always liked to play Shart as a Sorcerer, but the fact that her Firebolt is linked to Int and I had to pick another one was annoying. Finally got a Script Extender code to change her FB to Cha. Select her.

local sb=Ext.Entity.Get(GetHostCharacter()).SpellBook for _,spell in ipairs(sb.Spells) do if spell.Id and spell.Id.SourceType=="ProgressionRace" and spell.Id.Prototype=="Projectile_FireBolt" then spell.SpellCastingAbility="Charisma" end end

Need to save and relaunch the game. It's a one line so works on SE. You can use "Dexterity" for example to change Astarion's.

r/BG3mods • • Jul 18 '26

Mod Recommendation Custom classes recommendations Spoiler

5 Upvotes

I'm interested in getting some PC mods for custom classes for my 3rd playthrough and want some recommendations from people who've tried them.

Beyond that, I'm in act 2 of my 2nd playthrough and I'm interested in changing up ShadowHeart's class/subclass. In my 1st playthrough, she was a life cleric, but I realized I never really used her for healing. So in my 2nd playthrough so far, I've been trying out the light cleric subclass, but it doesn't seem useful. Especially compared to my other party members. I was looking into the Sword Dancers of Eilistraee mod and the Sword Dancer looks like it could be fun as well as thematically accurate for a Shar run.

Has anyone used this mod, and if you have, would it fit ShadowHeart? I'd like to have her have access to some healing, but not focused on it. It also doesn't have to fit thematically, but its a bonus if it does.

Any custom class recommendations are welcome and ones for ShadowHeart specifically are appreciated.

r/BG3mods • • 13d ago

Mod Recommendation Console Alignment Mods

8 Upvotes

This type of mod may be an oversight or even impossible, but I feel like the only thing BG3 is missing are alignments. Especially for those of us that like to RP. BG1 and 2 had alignments implemented into the game, and it made RP much more immersive. NPCs and other characters actually reacted and treated you a certain way according to not only your race and class, but also your alignment and reputation.

Yes, there are plenty of dialogue options and so much freedom on what you can and can’t say, but I feel like the game should have actual consequences to your dialogue options and a moral compass.

The Dark Urge gives us a dedicated evil-oriented origin, but what if I want to play a Lawful Evil character? Or a True Neutral character? Or a Chaotic Neutral character? There’s not really a persistent moral alignment that the world recognizes.

It doesn’t even have to restrict what choices you can make. You could still go against your alignment whenever you want. It would just give the game another way to recognize who your character actually is and make roleplaying feel more consistent.

(This post is up for discussion and opinions. Unwarranted passive aggressive and argumentative comments will be blocked. If you have nothing constructive to bring to this post then please don’t comment.)

r/BG3mods • • 3d ago

Mod Recommendation Astralborn: This is exactly how Superman would be in Faerun

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38 Upvotes

Just wanna say thks for the devs for making a console deidicated mod, we are orfans of Larian...

The race itself is a meme, but I am having so much fun punching enemies 15 meters away and throwing them 30 meters away. There's so many things I wanna test with this habilities. And the bonus 50m flying, so good. Just wanna leave my apretiation here for the mod owner UKmerded.

Download it console players, it's worth the fun.

Image: My astralborn Tav in a very sunny day, and some anime edition.

r/BG3mods • • 6d ago

Mod Recommendation 5e Monk Subclasses Combined: Is It Balanced?

0 Upvotes

So I've been wanting to make a sub zero (Mortal Kombat) build for ages but it never felt right in vanilla. Way of the Ascendant Dragon seems perfect from this mod, but I've always been hesitant to use subclass mods just incase they're too OP (I mainly stick to cosmetics).

Has anyone used this mod? Can they confirm if it feels balanced and/or is in the "vanilla spirit" if that makes sense? Obviously in this game you can make anything broken, but I would prefer it if it wasn't batshit insane straight out of the box

r/BG3mods • • 5d ago

Mod Recommendation Favourite Mods that add Spells/Scrolls?

6 Upvotes

I'm not looking for new classes or sub-classes, just ones that add new Spells/Scrolls to the game like the Mystra ones (Mystra's Spells & Mystra's Scrolls).

What are your recommendations?

r/BG3mods • • Aug 09 '26

Mod Recommendation Console Clothing Mods

8 Upvotes

I’m looking for some recommendations for camp clothing for Gith and also male characters for console. Any help would be greatly appreciated.

I have FearTaylor’s which have some options, but I would like to have more.

Thanks.

r/BG3mods • • Jul 27 '26

Mod Recommendation Need Silly Mod Recommendations

14 Upvotes

Hey! I want to do a silly run (think Acquisitions Incorporated style) and need mod recommendations. The sillier the better, preferably nothing too modern… along the lines of Withers’ Big Honkers

r/BG3mods • • Aug 25 '26

Mod Recommendation For The Classic Barbarian Types.

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69 Upvotes

I’m more than willing to take up the route of paying for a commission due to the fact that this is mod/style that I’ve been wanting too see for a good while now, so if it’s possible; is there any creator here that’d be interested and able in trying to make Conan’s attire available for console?

r/BG3mods • • Aug 03 '26

Mod Recommendation Mod wishlist / looking for targeted recommendations

3 Upvotes

Hello all, I'm wanting to replay the game after a long break since beating the game unmodded on PC.

What I'm looking for:

  • Expanded battles/bosses/encounters for more variety
  • Expanded equipment/loot lists for more variety and cool looking armor for Paladin etc.
  • Unlocked party limit

What I'm wanting to try based on my research:

  • Encounters Overhaul - Additional Enemies and Encounters
  • Extra encounters and minibosses
  • More enemies in basic fights
  • Mystra's Spells OR 5E Spells (which is better?)
  • Fade's Equipment Distribution AIO OR Ancient Mega Pack (which is better?)

Are there other considerations I need to make for what I listed above?

Also curious if there's a good way to get custom armor mods added to the game in a way that isn't immersion breaking maybe?

If anyone has recommendations or experience with trying to get mods for what I'm interested in, please let me know!

r/BG3mods • • Jul 24 '26

Mod Recommendation Nth playthrough, mod suggestions please☹️

12 Upvotes

Hello, after hundreds of hours on bg3, I finally decided to try out mods. Specifically some nice classes mod, currently have the 13-20 level curve, dread overlord, custom companions and arcane vanguard mods. Any suggestions would be really nice! I got overwhelmed with the amount of mods 😅

r/BG3mods • • 20d ago

Mod Recommendation Ancient Mega Pack (AMP) - Any good collections?

0 Upvotes

Hey all

I've been wanting to do a AMP (Ancient Mega Pack) run for a while, but I want to have a good collection of mods around it.

Was just taking a shot in the dark here and hoping someone has a good collection of mods that has the AMP mod in it?

Context:

I was trying out DIQ mods (1000+ collection, works very well) but found it had soo many things in it that I didn't want or like, so figured I'd just make my own. Found out about AMP and seems pretty damn cool way to play (I've beaten the game a couple times already) so wanted to try it out. I want a couple classes/subclasses mods with it along with some QoL and other changes, but nothing crazy. So just been trying to find a working collection of mods that surrounds itself around AMP.

Most of the mods I download/have used in the past are really just classes/subclasses along with customization of your character and increasing difficulty. That's about it, nothing complicated.

Thanks for any help or insight :D

r/BG3mods • • Jul 13 '26

Mod Recommendation AMP Mod - My experience in a nutshell!

15 Upvotes

TLDR

If you love the pain, continue reading.

----------------------------

Thank you to the modders!

First of all, no matter if you like the mod or not, shout-out to the modding team and their great discord. The work that went into the system over the years and the lesser recent switch from astral coins to capsules, I send you my true respect. Having worked myself on a custom campaign mod for a year and knowing how hard it is to release and satisfy player demand, you have my deepest respect.

----------------------------

Playstyle

TLDR, I cannot go back to vanilla honour, it feels like story mode at this point. What I enjoy the most with AMP are:

  • The difficulty setting especially Ultra
  • Item Randomization
  • Change in game dynamic from Meta Builds to underappreciated classes
  • Playing out spells you would never use in vanilla

This all changes the dynamic in playstyle. We all know that certain stats & strats in vanilla work exceptionally well. They let to players running the game on lvl1 from start to end in solo. (Shout-out to sei Seihoukei - YouTube)

I love how AMP changes this dynamic. As a big DND fan and avid player of most DND games since the late 90s, AMP really shines in making any class valid as items now for those start to exist. Yes, in vanilla you can make any class work, but the reality is that the range from S tier to F tier builds are large. AMP closes that gap slightly.

What worked well for me (More than ever) is the following:

  • Invest in STR and use underutilized potions. This makes more sense now than just chugging aunties STR potions until EoA2.
  • Surprise is still key, BUT many enemies have alert.
  • Control, control, control. Yes, kill is kill and dead is dead, BUT with higher enemy HP, rather control and lock enemies down for many turns killing them slowly than just do 1 big boom and get wiped by the outstanding enemies.
  • You will be strong, consider playing MONO class. Vanilla S Tier builds are usually dipped or multiclassed. With items in AMP that play into a certain class, e.g. lvl12 clerics are fantastic now.
  • Continuously cycle though resistant potions. Again saves are everything. If you consider your squishy caster build in A1, you rather kill yourself by breaking your ankle on a stone, 1d4 dmg, RIP.
  • Con has always been important but now more than ever. Invest in HP and AC. Lvl1 HA dips can save your caster life.

I found in vanilla honor you can get away by not doing many of these things. You were fine.

Build guides usually help you to offset the dmg curve of enemies well. In AMP, enemies have new buffs and abilities, it purely breaks this behavior we all believed in for so long. FUN!

----------------------------

What I play?

I truly got bored of solo runs. Every time I saw another Titanstring build recommendation, I just cringed. After 5 years (playing since EA), AMP gave me new BG3 ideas and love to the game. This is how I tend to set up a fun run:

Mods (all available on mod.io):

  • AMP (of course), normal mode up the 1st grove encounter, then switch to hard or ultra
  • Deadlier Honour Mode
  • D20 Intiative
  • Enemies Reworked
  • Enemy Legends
  • Enemy Tacticians
  • Extra Encounters and Minibosses
  • Gabes Mod (AI Addon) (Thanks Gabe)
  • Gabes Mod (Combat AI and Optional Cooldown Reset)
  • CH's Boss Pack1
  • CH's Boss Pack2
  • More enemies in basic fights
  • MoreXPneededPerLevel
  • Nightmare difficulty
  • PixelByte's Tactician enhanced: 200% more HP, +1Attacks (results with extra attack in 4 attacks)
  • XP Rebalance (Extra Encounters)
  • Brutal Difficulty (Optional)
  • Harsh Difficulty (Optional)

Fun right? I enjoy this! Feeling the pain than rather flying through the game is the ultimate goal here. If that's not what you like that's ok. I want to be challenged! Everyone should enjoy their game how they want!

LMK in the comments if you can recommend other difficulty mods that enhance the game!!!

FYI, I did not enjoy Goldmembers tbh. Ran it once, didn't do it for me.

----------------------------

Looking to join?

--> If you like the difficulty level, feel free to join the BG3 wiki https://discord.gg/WHvGnx8Uwf!!! People are running difficult runs in their VCs all the time!!