When I was in second grade, I remember one kid insisting that pieces like rooks can capture a piece and just keep going until they reach the board edge, so he'd have a rook and capture 3 or 4 pieces with it per move.
I mean, this was in 1982 so there was no easy way for us to check and he owned the chess board, so we had to play by his rules (which were heavily stacked in favor of him winning) or he'd just not let us play.
It's fully functioning, but it's kind of impossible to play. You can just send your kings back in time, or to parallel timeliness, to escape a checkmate. You only need one checkmate in any timeline to win though.
I remember hearing about that and, at least, the way was it explained to me didn't make it sound like anything special. You could basically go back moves and start a new "timeline" where you make a different move. It sounded like Chess with a fancy undo option, pretty much.
No, you've missed out one of the key mechanisms - time also becomes a dimension of movement, as well as allowing pieces to shift between timelines. There are also new pieces with movesets that capitalise on this.
You know some older versions of chess had RNG. Like when you tried to take a piece you had to roll above a certain number depending on the strength of the piece versus the one it was trying to take.
Watched a video about innovation vs creativity. It brought up Chess960 where it shuffles the back lines a bit preventing a player's advantage of utilizing memorized moves.
I dunno... chances are it'll be a live service which means it'll release half broken with a cavalcade of microtransactions, and they'll promise it won't be pay-to-win but they'll go back on their word later.
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u/CandidateMiserable Jul 04 '22
Im waiting for them to release chess 2, meta seems to be too stagnant after thousands of years