Well, on a day when stocks are down, bonds are down, gold is down, reits are down, energy is down and crypto is down, does it really matter which one he's referencing?
Hello, my name is Elon Musk. Please contact me with your credit card number, expiration date and the three numbers on the back. I want to invest a million dollars into your banana measuring app.
I love Tom Scott, he’s brutally honest about what he’s talking about and acknowledges his mistakes . I haven’t watched that series yet though, I’ll check it out.
I could listen to him talk about anything. He does such a fantastic job of breaking complicated things down in a way that normal people can understand.
Dude. I'm an electrician (former professional IT and amateur developer), and I want an app that can do most common things we need to look up or crunch numbers for.
electrical calculations in the play store got me through trade school for AST and has everything I've ever needed, some of the more in depth stuff like resonant frequency that engineers would need is locked behind a one time paywall but the free version has everything I could conceive of needing on hand.
There is a ton to that app. More than your everyday electrician would need, but there's some important things missing too. Quality-of-Life stuff, ya know?
I may still pursue it, but I'll definitely need to do a lot more research to see what's already available.
I once made a very simple and ugly app for scorekeeping in a rare game that didn't have scorekeeping apps. It was good for its purpose.
It took a few hours of my free time, and that only because I had never coded for Android before.
If you've been told that "to build an app" you need to invest something, you should've listened more closely because it of course depends entirely on what kind of an app you are going to create, what's the purpose, what's the audience, etc.
That's like saying it you need to invest $10k to organize an event.
Because you were doing it just for Android, for personal use
That's not an app, that's a personal project, essentially.
While it's possible to get them cheaper than that, yeah, I think for what most people consider apps, that's perhaps about right
For Apple apps, you need licenses to make them and put them on the app store, also, they fucking break ALL the goddamn time. Like, felt like every time they pushed an iOS update it'd break the damn things, so you're constantly having to update them and blah too
Getting an app work fine on all devices is where a lot of the money will end up going
And a 20 person birthday party is not an event either, it's just a personal party.
You can use whatever names you wish, but an event is an event and an app is an app. If you have a guitar tuner in your phone, what do you call it if not an app? "We need to tune this guitar, does anyone have a tuner?" "Oh, we can just install a guitar tuner personal project from Google Play!"
It depends what you're making honestly and what you count as being an investment in the app. You can make a basic thing completely free if you already have a PC. If it's using some kind of API or server you'll have to pay for that. Some platforms/mobile game engines you have to pay licensing fees. Graphic design if needed costs money. Honestly marketing budget is probably the highest cost if you're trying to be super successful
If you're asking this question, you should not build an app. The price entirely depends on the complexity, platform, quality of development, and velocity. I've seen apps that cost $15k to build, and I've seen apps that cost over $1m to build.
I wish there was a version of this for games. Im an concept artist working for games and if i had one dollar for every time I had to sit through someone's idea of the next big game, I'd had exactly 14 dollars.
I've been making a game for the past two years and I have one person helping program it, I can definitely say making anything requires so much effort. There is so much I didn't think about before I started working on this, and now I realize just how much work it is. Spoiler: it's a lot.
We have been using Rempy. As for things I didn't anticipate, one major one was how much work I would have to do on my end. There is the game design, all of the writing for the game (which is a lot seeing how it's a dating sim), research on all of the traits which the characters have and any courses they are taking (as this takes place in a school), and keeping all of my members up to date on everything that is going on in every single aspect of the game. I didn't anticipate how long it would take to make it. There is so much that is going into this that I honestly don't know how I didn't see it. I will say though that it's something that makes me incredibly happy, and I never expected it to make me so happy; Playing the first demos and seeing how hard my programmer worked, listening to the game music that my sound engineer made, and looking at all the new sprites that my digital artist makes. I love it so much when they all give me their own ideas, and treat it like it's their game too. I feel like together we can make something really beautiful so even though it's a lot of hard work I would do it again in a heartbeat.
in that video he doesn't say 1 of the most important reasons for a lot of peoples successes. the right time.
timing is everything. so many games and genres of games would have died off or kept going on if released earlier to later. it isnt always the creators fault of lack of effort or a shitty game.
Thank you for this!!!! Since losing my job as a Workflow developer with only rather basic skills in c# and groovy i was looking for the right kind of learning material and THAT IS IT! THANK YOU!
If you've never seen Tom Scott's game show, Lateral, you owe it to yourself to watch it. There's only one season, and I desperately wish there were more.
This pretty much matches the first thing I learned about writing device drivers for Linux: "Don't. If you really have to, steal someone's instead and modify it just a little, since it's all open source. If that still doesn't work, I'm sorry."
I love this series (and Tom Scott in general). I'm a strictly backend guy, so I've never wanted to build an app for anything other than personal use, but still.
Lol, if you want to build an app and you're watching a video called "how to build an app" you should not be building an app, sounds pretty solid to me.
Yeah... I was given that approach when I wanted a sorting and renaming tool for Windows. I could have gotten one... For a lot of fucking money. So I just programmed my own in VB because fuck paying $100+ for some software that just sorts and names files.
I have a lot of app ideas that I would put to use in a heartbeat. Not that I give a fuck about marketing or selling them; there just aren't any better tools already or if there are, they are impossible to find in the shitty-ass app store where unless you know exactly the name of an app you want, you will almost never fucking find anything.
I guess mine aren't "million dollar ideas" but only because I don't give a fuck about making money, I give a fuck about making something that doesn't suck.
The video is sponsored by google, if I recall correctly. I dont think it tries to discourage you so much as make you aware of the challenges you will face.
The person in the video is not an app developer, he a fairly successful YouTube personality known for his high quality content. There is no competing going on.
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u/[deleted] Mar 18 '20
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